[project1dev] Project1 - SVN Update 171

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 28 May 2009 00:04:48 -0700 (PDT)

User:atrix256

Message: A lil animation upgrade.  Instead of transforming one vert at a time 
while animating an object, it now groups them by bone and does them in batches.

This made the miner animation in the cavemap go from ~1.25ms on average each 
frame to ~1.00ms on average each frame (per miner being animated/rendered).

So it's a good savings (not great but not bad) but animating those guys still 
is taking a lot of time on my machine.  I'm going to keep looking for more ways 
to optimize (:

we can lower the vert count for those guys of course but the quicker i can make 
it the better everything will be so i dont wanna give up yet.

<Files Changed>
U   ARRelease.exe
U   AR_AnimModels.cpp
U   AR_AnimModels.h
U   AR_LuaFuncs.cpp
U   AR_Map.cpp
U   AR_Map.h
U   AR_PlayerData.cpp
U   AR_Profiler.h
U   DynArray.h
U   READMETODO.txt
U   Scripts/Maps/kenttest.lua
U   UI_Game.cpp


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