User:atrix256 Message: A lil animation upgrade. Instead of transforming one vert at a time while animating an object, it now groups them by bone and does them in batches. This made the miner animation in the cavemap go from ~1.25ms on average each frame to ~1.00ms on average each frame (per miner being animated/rendered). So it's a good savings (not great but not bad) but animating those guys still is taking a lot of time on my machine. I'm going to keep looking for more ways to optimize (: we can lower the vert count for those guys of course but the quicker i can make it the better everything will be so i dont wanna give up yet. <Files Changed> U ARRelease.exe U AR_AnimModels.cpp U AR_AnimModels.h U AR_LuaFuncs.cpp U AR_Map.cpp U AR_Map.h U AR_PlayerData.cpp U AR_Profiler.h U DynArray.h U READMETODO.txt U Scripts/Maps/kenttest.lua U UI_Game.cpp