[project1dev] Re: Project1 - SVN Update 171

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 28 May 2009 09:28:59 -0400

hey alan i was thinking... we could just reduce the amount of enemies and it
would probably fix it or i could just fix the models but actually yeah, this
is a good opportunity for you to optimize and maybe find the true limits
with a "worst case scenario" thing going on.  i can make any changes you
want though, when you want them, just let me know :)

-e

On Thu, May 28, 2009 at 3:04 AM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
>
> Message: A lil animation upgrade.  Instead of transforming one vert at a
> time while animating an object, it now groups them by bone and does them in
> batches.
>
> This made the miner animation in the cavemap go from ~1.25ms on average
> each frame to ~1.00ms on average each frame (per miner being
> animated/rendered).
>
> So it's a good savings (not great but not bad) but animating those guys
> still is taking a lot of time on my machine.  I'm going to keep looking for
> more ways to optimize (:
>
> we can lower the vert count for those guys of course but the quicker i can
> make it the better everything will be so i dont wanna give up yet.
>
> <Files Changed>
> U   ARRelease.exe
> U   AR_AnimModels.cpp
> U   AR_AnimModels.h
> U   AR_LuaFuncs.cpp
> U   AR_Map.cpp
> U   AR_Map.h
> U   AR_PlayerData.cpp
> U   AR_Profiler.h
> U   DynArray.h
> U   READMETODO.txt
> U   Scripts/Maps/kenttest.lua
> U   UI_Game.cpp
>
>
>

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