User:atrix256 Message: Upgraded the profiler woo. It now uses a timer that can measure microseconds (1 millionth of a second!) vs the old one that could only measure milliseconds (1 thousandth of a second). It now also keeps track of min and max times besides the average so its easier to find spikes. Basically if anyone on the team has preformance issues, we can use the profiler to figure out whats going on in their system to see why the game is running slow for them. <Files Changed> U ARRelease.exe U AR_AnimModels.cpp U AR_DebugConsole.cpp U AR_Profiler.cpp U AR_Profiler.h U LowLevel.cpp U READMETODO.txt