[project1dev] Re: Project1 - SVN Update 124

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 15 May 2009 20:33:27 -0700

haha honestly i have no clue what our sys reqs are going to turn out to be,
like.... our goals are to make it work on as many computers as possible, but
still have cool modern graphics features like bumpmapping and dynamic
lighting and shadows.

so we shall see! i'm excited at the challenge / figuring out how to make it
all work in the days ahead

On Fri, May 15, 2009 at 8:27 PM, <mattthefiend@xxxxxxxxx> wrote:

> Yay we can get it running pn my old 386 :D
> ------Original Message------
> From: Apache User
> Sender: project1dev-bounce@xxxxxxxxxxxxx
> To: project1dev@xxxxxxxxxxxxx
> ReplyTo: project1dev@xxxxxxxxxxxxx
> Subject: [project1dev] Project1 - SVN Update 124
> Sent: May 15, 2009 8:16 PM
>
> User:atrix256
>
> Message: Upgraded the profiler woo.  It now uses a timer that can measure
> microseconds (1 millionth of a second!) vs the old one that could only
> measure milliseconds (1 thousandth of a second).  It now also keeps track of
> min and max times besides the average so its easier to find spikes.
>
> Basically if anyone on the team has preformance issues, we can use the
> profiler to figure out whats going on in their system to see why the game is
> running slow for them.
>
> <Files Changed>
> U   ARRelease.exe
> U   AR_AnimModels.cpp
> U   AR_DebugConsole.cpp
> U   AR_Profiler.cpp
> U   AR_Profiler.h
> U   LowLevel.cpp
> U   READMETODO.txt
>
>
>
>
> Sent via BlackBerry from T-Mobile
>
>

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