[project1dev] Re: Kent; Trap Hallway

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 25 Jun 2009 19:00:43 -0700

good question!

model scaling is just like real object scaling.

if you have a carpet and pull on it sideways til it's twice as wide, the
"texture" on it is going to look stretched out.

same w/ the in game models if you get my meaning
On Thu, Jun 25, 2009 at 6:58 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Okay, that brings one of my most important questions I've been forgetting
> to ask!
> When models are scaled, does it scale the texture as well?
>
> When textures are applied to a small model, then a large model, does the
> texture repeat?
>
> What is the best practice for models/textures in terms of cost and
> appearance?
>
>
>
> On Thu, Jun 25, 2009 at 8:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> artistic note - if kent scales the floor model down, when you get textures
>> the texture will have to be made to be too wide looking to fit with the new
>> scale.
>>
>> Building seems like it's going to be a 3 way battle between design, script
>> and art so i'm being the "artistic advocate" at the moment since you guys
>> are design and script (:
>>   On Thu, Jun 25, 2009 at 6:49 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> The width of the hallway for the traps is '75'. I forgot I already made a
>>> model for it; use the model floor_25x5x50 and scale it down by 50% to be
>>> 25x25; the tiles are 3 across and as long as you want them to be, since
>>> they'll be somewhat color coded and follow the pattern of the Simon game in
>>> the beginning (unless Eric has strong objections).
>>
>>
>>
>

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