good question! model scaling is just like real object scaling. if you have a carpet and pull on it sideways til it's twice as wide, the "texture" on it is going to look stretched out. same w/ the in game models if you get my meaning On Thu, Jun 25, 2009 at 6:58 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Okay, that brings one of my most important questions I've been forgetting > to ask! > When models are scaled, does it scale the texture as well? > > When textures are applied to a small model, then a large model, does the > texture repeat? > > What is the best practice for models/textures in terms of cost and > appearance? > > > > On Thu, Jun 25, 2009 at 8:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> artistic note - if kent scales the floor model down, when you get textures >> the texture will have to be made to be too wide looking to fit with the new >> scale. >> >> Building seems like it's going to be a 3 way battle between design, script >> and art so i'm being the "artistic advocate" at the moment since you guys >> are design and script (: >> On Thu, Jun 25, 2009 at 6:49 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> The width of the hallway for the traps is '75'. I forgot I already made a >>> model for it; use the model floor_25x5x50 and scale it down by 50% to be >>> 25x25; the tiles are 3 across and as long as you want them to be, since >>> they'll be somewhat color coded and follow the pattern of the Simon game in >>> the beginning (unless Eric has strong objections). >> >> >> >