Scenario: Large model, small texture; unscaled. What would be the result?Small mode, very large texture; unscaled: What would be the result? On Thu, Jun 25, 2009 at 9:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > good question! > > model scaling is just like real object scaling. > > if you have a carpet and pull on it sideways til it's twice as wide, the > "texture" on it is going to look stretched out. > > same w/ the in game models if you get my meaning > On Thu, Jun 25, 2009 at 6:58 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> Okay, that brings one of my most important questions I've been forgetting >> to ask! >> When models are scaled, does it scale the texture as well? >> >> When textures are applied to a small model, then a large model, does the >> texture repeat? >> >> What is the best practice for models/textures in terms of cost and >> appearance? >> >> >> >> On Thu, Jun 25, 2009 at 8:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> artistic note - if kent scales the floor model down, when you get >>> textures the texture will have to be made to be too wide looking to fit with >>> the new scale. >>> >>> Building seems like it's going to be a 3 way battle between design, >>> script and art so i'm being the "artistic advocate" at the moment since you >>> guys are design and script (: >>> On Thu, Jun 25, 2009 at 6:49 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> The width of the hallway for the traps is '75'. I forgot I already made >>>> a model for it; use the model floor_25x5x50 and scale it down by 50% to be >>>> 25x25; the tiles are 3 across and as long as you want them to be, since >>>> they'll be somewhat color coded and follow the pattern of the Simon game in >>>> the beginning (unless Eric has strong objections). >>> >>> >>> >> >