Okay, that brings one of my most important questions I've been forgetting to ask! When models are scaled, does it scale the texture as well? When textures are applied to a small model, then a large model, does the texture repeat? What is the best practice for models/textures in terms of cost and appearance? On Thu, Jun 25, 2009 at 8:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > artistic note - if kent scales the floor model down, when you get textures > the texture will have to be made to be too wide looking to fit with the new > scale. > > Building seems like it's going to be a 3 way battle between design, script > and art so i'm being the "artistic advocate" at the moment since you guys > are design and script (: > On Thu, Jun 25, 2009 at 6:49 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> The width of the hallway for the traps is '75'. I forgot I already made a >> model for it; use the model floor_25x5x50 and scale it down by 50% to be >> 25x25; the tiles are 3 across and as long as you want them to be, since >> they'll be somewhat color coded and follow the pattern of the Simon game in >> the beginning (unless Eric has strong objections). > > >