hahah ::hides:: (; what kind of puppy is it? On Sat, Jul 25, 2009 at 8:02 AM, CiD <screamingdazeez@xxxxxxxxx> wrote: > > This puppy is kicking our collective asses! It's almost as bad as a baby > with the amount of attention and care it needs. Barking at 2AM, going for > walks to potty train, cleaning up accidents in the house...ugh! But he is a > good dog so it is worth it. Anyone want to babysit? > > --- On Tue, 7/21/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> > > Subject: [project1dev] Re: Hey Guys > > To: project1dev@xxxxxxxxxxxxx > > Date: Tuesday, July 21, 2009, 11:16 PM > > i was kinda tryin to hide it but i > > havent really done anything lately either ::sigh:: hehe > > > > a couple bug fixes but meh, and the animation stuff turned > > out to be a lot quicker to put together than i thought. > > shhh... (; > > > > > > On Tue, Jul 21, 2009 at 10:48 PM, > > Matthew Freeland <mattthefiend@xxxxxxxxx> > > wrote: > > > > UNACCEPTABLE. I am the only one allowed to not get anything > > done on project 1. > > > > On Tue, Jul 21, 2009 at 8:45 PM, > > katie cook <ktmcook@xxxxxxxxx> > > wrote: > > > > > > > > > > Sorry I have been behind this last couple of weeks. I have > > been super swamped. > > > > Out of the blue, last week Sid decided that he was going to > > let me have a puppy. So we did some research during the week > > and got him this last weekend. > > > > > > > > Needless to say I have had my hands full with that after > > work and other stuff. > > > > My apologies on not having as much time to work on the > > project. I am hoping that once we get used to the little > > one, things will wind down and return to our normal > > schedule. Summer seems to be more busy for me for some > > reason. I don't know what is up. Normally I have no life > > and just read a lot. For now it looks like I will be able to > > get about 1 day a week if I'm lucky to work on stuff. > > Hopefully, cross my fingers, it will be more time than that, > > but for now things have been unpredictable with time > > constraints. > > > > > > > > I hope I'm > > not holding things up. I am shooting to finish the > > textures on the wagon this weekend that I have been owing > > you guys. > > > > Anyway, thanks for being flexible. Working on this game > > means a great deal to me. I have just been overwhelmed with > > one thing after another. > > > > > > > > Kay, catch ya later guys. > > > > Thanks > > Katie > > > > > > > > > > > > > > > > > > > > >