Luxury of a coder, when something gets nailed out quick you have that time to relax :P But then again some projects are a pain and take too long and you have to buy time somehow.. compile that code hehe On Tue, Jul 21, 2009 at 11:16 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > i was kinda tryin to hide it but i havent really done anything lately either > ::sigh:: hehe > > a couple bug fixes but meh, and the animation stuff turned out to be a lot > quicker to put together than i thought. shhh... (; > > On Tue, Jul 21, 2009 at 10:48 PM, Matthew Freeland <mattthefiend@xxxxxxxxx> > wrote: >> >> UNACCEPTABLE. I am the only one allowed to not get anything done on >> project 1. >> >> On Tue, Jul 21, 2009 at 8:45 PM, katie cook <ktmcook@xxxxxxxxx> wrote: >>> >>> Sorry I have been behind this last couple of weeks. I have been super >>> swamped. >>> >>> Out of the blue, last week Sid decided that he was going to let me have a >>> puppy. So we did some research during the week and got him this last >>> weekend. >>> >>> Needless to say I have had my hands full with that after work and other >>> stuff. >>> >>> My apologies on not having as much time to work on the project. I am >>> hoping that once we get used to the little one, things will wind down and >>> return to our normal schedule. Summer seems to be more busy for me for some >>> reason. I don't know what is up. Normally I have no life and just read a >>> lot. For now it looks like I will be able to get about 1 day a week if I'm >>> lucky to work on stuff. Hopefully, cross my fingers, it will be more time >>> than that, but for now things have been unpredictable with time constraints. >>> >>> I hope I'm not holding things up. I am shooting to finish the textures on >>> the wagon this weekend that I have been owing you guys. >>> >>> Anyway, thanks for being flexible. Working on this game means a great >>> deal to me. I have just been overwhelmed with one thing after another. >>> >>> Kay, catch ya later guys. >>> >>> Thanks >>> Katie >>> >> > >