Ok so I have this first overworld level designed out but... #1 - The first person area isn't designed out at all except that it's in a cave (atleast the entrance is a cave), with a bat boss, and that you probably fight bat creatures and trolls while in there. #2 - No other overworld area has been designed or thought up whatsoever (I'm thinking 7-10 overworld areas would probably be a good number) #3 - No other first person areas have even been thought of at all either (there should be 1 first person area per overworld area... and possible a seperate first person area for the last boss?) #4 - skills havent been worked out but the idea so far is that when you level up, you get "civilization points" that you can spend on a skill tree that affects your overworld game play (ie buildings have more HP, citizens have more hp etc). Also, you get "talent points" which you can spend on skill trees (world of warcraft style) which affects your first person game play. Right now for the first persons kill trees the idea is to have around 3 skill trees, and each is an elemental specialization such as fire, lightning, ice, poison or death. Those kinds of things, but there will only be 3 skill trees. Anyhow, if you have ideas please post them!! we'll need to figure out the areas before it's time to start on them so it's good to be thinkin a little into the future. I made a page on the wiki on our game's main page (where all the tasks are listed) called "Design Brainstorm", but here's a direct link... http://pyotek.com/projects/wiki/doku.php?id=actraisermainpage Also, it's good to have discussion here on the list about design so we can all talk about it etc but anything worth remembering should be posted on the wiki, otherwise it will probably get lost to the sands of time so make sure and post the cool ideas up there! (: