[project1dev] Game and level design!

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 9 May 2010 10:03:56 -0700

Ok so I have this first overworld level designed out but...

#1 - The first person area isn't designed out at all except that it's in a
cave (atleast the entrance is a cave), with a bat boss, and that you
probably fight bat creatures and trolls while in there.

#2 - No other overworld area has been designed or thought up whatsoever (I'm
thinking 7-10 overworld areas would probably be a good number)

#3 - No other first person areas have even been thought of at all either
(there should be 1 first person area per overworld area... and possible a
seperate first person area for the last boss?)

#4 - skills havent been worked out but the idea so far is that when you
level up, you get "civilization points" that you can spend on a skill tree
that affects your overworld game play (ie buildings have more HP, citizens
have more hp etc).  Also, you get "talent points" which you can spend on
skill trees (world of warcraft style) which affects your first person game
play.  Right now for the first persons kill trees the idea is to have around
3 skill trees, and each is an elemental specialization such as fire,
lightning, ice, poison or death.  Those kinds of things, but there will only
be 3 skill trees.

Anyhow, if you have ideas please post them!!  we'll need to figure out the
areas before it's time to start on them so it's good to be thinkin a little
into the future.

I made a page on the wiki on our game's main page (where all the tasks are
listed) called "Design Brainstorm", but here's a direct link...

http://pyotek.com/projects/wiki/doku.php?id=actraisermainpage

Also, it's good to have discussion here on the list about design so we can
all talk about it etc but anything worth remembering should be posted on the
wiki, otherwise it will probably get lost to the sands of time so make sure
and post the cool ideas up there! (:

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