[project1dev] Re: Project1 - SVN Update 740

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 9 May 2010 09:50:29 -0700

I think a testing team is a good idea. I don't mind if Chris is heading up
the department

On Sun, May 9, 2010 at 9:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> stupid things is my middle name :P
>
> I was thinkin, after we have this overworld level complete, or near
> complete, it might be wise to get a testing person or team (eventually team
> for sure... like 3 guys max?) for the game.
>
> I was thinkin of chris being the guy to head this up on the RPG... wonderin
> if he might be a good choice for this one too but not sure what you guys
> think, and of course we have some time to think about what we need before we
> need it (:
>  On Sun, May 9, 2010 at 8:47 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> great job on the lightning! Looks rad and works pretty good! Ie: I
>> couldn't break it by trying stupid things.
>>
>>
>> On Sun, May 9, 2010 at 12:23 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> awesome man
>>>
>>>
>>> On Sat, May 8, 2010 at 12:39 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> You should check it out in game cause some of it is lost in screenshots
>>>> but yeah this is all done with programmer art so with real art it could be
>>>> better :P
>>>>
>>>> #1 - The scorch mark - If we can make a better scorch mark than i did,
>>>> we can replace it.  If it looks ok as is, that's fine.  If you replace that
>>>> file with your own scorch image, you can see it in game and see if it's any
>>>> better or not.  If anyone comes up with anything better feel free to check
>>>> it in!! (:
>>>>
>>>> The file is Art\Models\Overworld\scorch.png
>>>>
>>>> #2 - The lightning bolt -  i dont know what we should do about the
>>>> lightning bolt.  If we created a 3d model that was just lightning shaped 
>>>> and
>>>> all white (or "lightning colored" whatever that is) that may work well
>>>> enough.
>>>>
>>>> The file is Art\Models\Overworld\Lightningbolt.ms3d
>>>>
>>>> #3 - The lighting effect from the lighting - So its kind of weird how
>>>> this works, but the lighting is actually controlled by a 2d image and it
>>>> uses the decal code.  It applies the decal to anything within a certain 
>>>> area
>>>> of the lightning bolt which is how the scorch mark decal works, but it
>>>> applies it ADDITIVELY, so it's like applying a lightmap to everything and 
>>>> it
>>>> makes it look lit up.  The current image i'm using doesn't seem like its 
>>>> the
>>>> best it could be.  For instance instead of a gradual fade out of the light,
>>>> it has an abrupt edge, and overall just doesnt have the "feel" of good
>>>> light.  If the texture is updated that can be totally fixed though.
>>>>
>>>> The file is Art\Models\Overworld\lightningboltlight.png
>>>>
>>>> Also, not sure what you want to do with this stuff Katie so if you want
>>>> to make up tasks for these things you can. Or if you or anyone else has any
>>>> feedback about the effect or ideas to make it better or more appropriate 
>>>> let
>>>> me know!
>>>>
>>>>
>>>>
>>>> On Sat, May 8, 2010 at 12:22 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:atrix256
>>>>>
>>>>> Message: Editor fix - There was a problem with selecting models in the
>>>>> editor thats fixed now.  made it real annoying to try to select models.
>>>>>
>>>>> LIGHTNING SPELL!!!
>>>>>
>>>>> Fire up the game and check it out... you can press 1 or click the
>>>>> lightning icon, then click where you want the spell to be cast.
>>>>>
>>>>> It draws a crappy lightning bolt, does a lighting effect, plays a
>>>>> thunder sound effect, and then leaves a scorch mark when it's done.
>>>>>
>>>>> Screenshots coming in a sec
>>>>>
>>>>> <Files Changed>
>>>>> U   ActRaiser/ARRelease.exe
>>>>> A   ActRaiser/Art/Models/Overworld/Lightningbolt.ms3d
>>>>> A   ActRaiser/Art/Models/Overworld/WizardTower.ms3d
>>>>> A   ActRaiser/Art/Models/Overworld/lightningbolt.png
>>>>> A   ActRaiser/Art/Models/Overworld/lightningboltlight.png
>>>>> A   ActRaiser/Art/Models/Overworld/scorch.png
>>>>> A   ActRaiser/Audio/Music/Town1_01 draft.mp3
>>>>> A   ActRaiser/Audio/Music/pi-di banjo jh.ogg
>>>>> A   ActRaiser/Audio/Sound/thunder.wav
>>>>> U   ActRaiser/Scripts/GameOverworld/Level1/index_geometry.lua
>>>>> A   ActRaiser/Scripts/GameOverworld/PlayerSpell_Lightning.lua
>>>>> U   ActRaiser/Scripts/GameOverworld/UI.lua
>>>>> U   ActRaiser/Shaders/Decal.fx
>>>>> A   ActRaiser/Shaders/DecalAdditive.fx
>>>>> A   ActRaiser/Shaders/DecalNoHeightCheck.fx
>>>>> U   Code/ARRelease.exe
>>>>> U   Code/AR_AnimModels.cpp
>>>>> U   Code/AR_AnimModels.h
>>>>> U   Code/AR_EditorUI.cpp
>>>>> U   Code/AR_LuaFuncs.cpp
>>>>> U   Code/AR_OctTree.cpp
>>>>> U   Code/Docs/Script Help/Decal_Create.html
>>>>> A   Code/Docs/Script Help/Decal_SetShader.html
>>>>> A   Code/Docs/Script Help/Input_RegisterMouseClick.html
>>>>> U   Code/Docs/Script Help/toc.html
>>>>> U   Code/LowLevel.cpp
>>>>> U   Code/LowLevel.h
>>>>> U   Code/ShaderManager.cpp
>>>>> U   Code/ShaderManager.h
>>>>> U   PirateDice/ARRelease.exe
>>>>>
>>>>>
>>>>> ==============================
>>>>> Project 1 Dev mailing list
>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>> Project 1 website: http://project1.demofox.org
>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>
>>>>
>>>>
>>>
>>
>

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