I can test the crap out of the game and have people to tap if we need testers. Sent via BlackBerry from T-Mobile -----Original Message----- From: Kent Petersen <kentkmp@xxxxxxxxx> Date: Sun, 9 May 2010 09:50:29 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: Project1 - SVN Update 740 I think a testing team is a good idea. I don't mind if Chris is heading up the department On Sun, May 9, 2010 at 9:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > stupid things is my middle name :P > > I was thinkin, after we have this overworld level complete, or near > complete, it might be wise to get a testing person or team (eventually team > for sure... like 3 guys max?) for the game. > > I was thinkin of chris being the guy to head this up on the RPG... wonderin > if he might be a good choice for this one too but not sure what you guys > think, and of course we have some time to think about what we need before we > need it (: > On Sun, May 9, 2010 at 8:47 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> great job on the lightning! Looks rad and works pretty good! Ie: I >> couldn't break it by trying stupid things. >> >> >> On Sun, May 9, 2010 at 12:23 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> awesome man >>> >>> >>> On Sat, May 8, 2010 at 12:39 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> You should check it out in game cause some of it is lost in screenshots >>>> but yeah this is all done with programmer art so with real art it could be >>>> better :P >>>> >>>> #1 - The scorch mark - If we can make a better scorch mark than i did, >>>> we can replace it. If it looks ok as is, that's fine. If you replace that >>>> file with your own scorch image, you can see it in game and see if it's any >>>> better or not. If anyone comes up with anything better feel free to check >>>> it in!! (: >>>> >>>> The file is Art\Models\Overworld\scorch.png >>>> >>>> #2 - The lightning bolt - i dont know what we should do about the >>>> lightning bolt. If we created a 3d model that was just lightning shaped >>>> and >>>> all white (or "lightning colored" whatever that is) that may work well >>>> enough. >>>> >>>> The file is Art\Models\Overworld\Lightningbolt.ms3d >>>> >>>> #3 - The lighting effect from the lighting - So its kind of weird how >>>> this works, but the lighting is actually controlled by a 2d image and it >>>> uses the decal code. It applies the decal to anything within a certain >>>> area >>>> of the lightning bolt which is how the scorch mark decal works, but it >>>> applies it ADDITIVELY, so it's like applying a lightmap to everything and >>>> it >>>> makes it look lit up. The current image i'm using doesn't seem like its >>>> the >>>> best it could be. For instance instead of a gradual fade out of the light, >>>> it has an abrupt edge, and overall just doesnt have the "feel" of good >>>> light. If the texture is updated that can be totally fixed though. >>>> >>>> The file is Art\Models\Overworld\lightningboltlight.png >>>> >>>> Also, not sure what you want to do with this stuff Katie so if you want >>>> to make up tasks for these things you can. Or if you or anyone else has any >>>> feedback about the effect or ideas to make it better or more appropriate >>>> let >>>> me know! >>>> >>>> >>>> >>>> On Sat, May 8, 2010 at 12:22 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:atrix256 >>>>> >>>>> Message: Editor fix - There was a problem with selecting models in the >>>>> editor thats fixed now. made it real annoying to try to select models. >>>>> >>>>> LIGHTNING SPELL!!! >>>>> >>>>> Fire up the game and check it out... you can press 1 or click the >>>>> lightning icon, then click where you want the spell to be cast. >>>>> >>>>> It draws a crappy lightning bolt, does a lighting effect, plays a >>>>> thunder sound effect, and then leaves a scorch mark when it's done. >>>>> >>>>> Screenshots coming in a sec >>>>> >>>>> <Files Changed> >>>>> U ActRaiser/ARRelease.exe >>>>> A ActRaiser/Art/Models/Overworld/Lightningbolt.ms3d >>>>> A ActRaiser/Art/Models/Overworld/WizardTower.ms3d >>>>> A ActRaiser/Art/Models/Overworld/lightningbolt.png >>>>> A ActRaiser/Art/Models/Overworld/lightningboltlight.png >>>>> A ActRaiser/Art/Models/Overworld/scorch.png >>>>> A ActRaiser/Audio/Music/Town1_01 draft.mp3 >>>>> A ActRaiser/Audio/Music/pi-di banjo jh.ogg >>>>> A ActRaiser/Audio/Sound/thunder.wav >>>>> U ActRaiser/Scripts/GameOverworld/Level1/index_geometry.lua >>>>> A ActRaiser/Scripts/GameOverworld/PlayerSpell_Lightning.lua >>>>> U ActRaiser/Scripts/GameOverworld/UI.lua >>>>> U ActRaiser/Shaders/Decal.fx >>>>> A ActRaiser/Shaders/DecalAdditive.fx >>>>> A ActRaiser/Shaders/DecalNoHeightCheck.fx >>>>> U Code/ARRelease.exe >>>>> U Code/AR_AnimModels.cpp >>>>> U Code/AR_AnimModels.h >>>>> U Code/AR_EditorUI.cpp >>>>> U Code/AR_LuaFuncs.cpp >>>>> U Code/AR_OctTree.cpp >>>>> U Code/Docs/Script Help/Decal_Create.html >>>>> A Code/Docs/Script Help/Decal_SetShader.html >>>>> A Code/Docs/Script Help/Input_RegisterMouseClick.html >>>>> U Code/Docs/Script Help/toc.html >>>>> U Code/LowLevel.cpp >>>>> U Code/LowLevel.h >>>>> U Code/ShaderManager.cpp >>>>> U Code/ShaderManager.h >>>>> U PirateDice/ARRelease.exe >>>>> >>>>> >>>>> ============================== >>>>> Project 1 Dev mailing list >>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>>>> Project 1 website: http://project1.demofox.org >>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>> >>>> >>>> >>> >> >