Population all the way. I hate grinding On Thu, May 20, 2010 at 3:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Hey Guys, > > So in the original act raiser game, since you leveled up based on > population, and there was only so much land, you were basically capped out > at a specific level at specific parts of the game. > > If you look at a game like gemcraft (a flash tower defense) or even diablo > or any RPG, you can basically hang around and level up as much as you want, > or as much as you need to, to be able to move to the next area. > > This has a side effect of making it so if you arent as good at a game, you > just have to level up more, and then you can continue on and see the whole > game so that all levels of players can get to the full content of the game > (level caps interfere with this of course). > > So im curious what you guys think., which is better? And why do you think > it's better? > > #1) You level up based on your population. When you run out of space to > build more buildings, youve effectively gotten as strong as you can in an > area and need to move on. You can come back later when you have better > technology so they can build better houses, but for now you are locked at > that specific level and are forced to go to the next place. > > OR > > #2) Every time you kill something, you gain experience. This lets you > farm experience and level up as much as you want to before moving forward. > > >