Sounds good On Mon, May 10, 2010 at 10:30 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Well, i'm not really sure... > > this first level i had a specific idea for, and it was just to keep it > simple and show some basic mechanics of how the game worked to the player. > > Beyond this first level, nothing is really figured out yet other than > keeping the play style similar to the original game, but we can stray from > the path a lot more than we have on this first level. > > I figure as we get closer to finishing this overhead world level, we should > start thinking about the first person area.... > > when we get closeish to finishing that we can start thinking about the next > overworld area and the other future areas and see what we want to do with > the game as a whole after our "proof of concept" / intro first level is > completely done. > > > On Mon, May 10, 2010 at 10:12 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> You mention different in future levels. What did you have in mind? >> >> >> On Mon, May 10, 2010 at 10:09 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> I haven't played that game before, is it fun? i'll check it out >>> >>> not sure if you've played it but this game is based on an old super >>> nintendo game called "act raiser" but more modernized. >>> >>> >>> On Mon, May 10, 2010 at 9:52 AM, Hanaan <hanaan.fu@xxxxxxxxx> wrote: >>> >>>> >>>> Is this game concept similar to how Be A King works? (big fish games) >>>> >>>> >>>> >>>> On 5/10/2010 11:21 AM, Kent Petersen wrote: >>>> >>>> I agree with Nick. Rocks should be thrown from within proximity. Travel >>>> in a straight line and would be relatively easy to avoid. I could see >>>> clusters of trolls being more difficult to dodge. I was thinking higher >>>> levels could have more trolls and/or more rocks and/or different rock >>>> speeds >>>> or perhaps there could be an adjustable difficulty setting? >>>> >>>> On Mon, May 10, 2010 at 8:58 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> Did actraiser have bats? Yes. >>>>> >>>>> Stones should go in a straight line to the player, but have a fairly >>>>> high velocity. Even in games like Gradius bullets have a relatively low >>>>> velocity but can still hit the player pretty easy. :P >>>>> >>>>> >>>>> On Mon, May 10, 2010 at 11:57 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> did actraiser have the bats? >>>>>> >>>>>> >>>>>> On Mon, May 10, 2010 at 11:55 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> On level 1 in the overworld there are 2 enemies... the forest trolls >>>>>>> and the bats. >>>>>>> >>>>>>> The bats fly around, pick up citizens and fly back to their nest with >>>>>>> them. Also if you bump into them, you take damage. >>>>>>> >>>>>>> The forest trolls run around on the ground beating up the buildings >>>>>>> of your town and your citizens. >>>>>>> >>>>>>> I wasn't sure how trolls should hurt the player (if they should at >>>>>>> all? I kind of think they should though...) so i was thinking maybe they >>>>>>> throw rocks at you when you are near them. >>>>>>> >>>>>>> If we went that route, do you guys think the rocks should be homing >>>>>>> and chase you (basically always hit you)? >>>>>>> >>>>>>> If they aren't you'd have to stand still for them to hurt you. >>>>>>> >>>>>>> What do you guys think about this stuff? Any other ideas for these >>>>>>> guys hurting you? >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> >>> >> >