[project1dev] Re: [Design] Enemies on overworld hurting player in level 1

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 10 May 2010 10:56:14 -0700

Sounds good

On Mon, May 10, 2010 at 10:30 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Well, i'm not really sure...
>
> this first level i had a specific idea for, and it was just to keep it
> simple and show some basic mechanics of how the game worked to the player.
>
> Beyond this first level, nothing is really figured out yet other than
> keeping the play style similar to the original game, but we can stray from
> the path a lot more than we have on this first level.
>
> I figure as we get closer to finishing this overhead world level, we should
> start thinking about the first person area....
>
> when we get closeish to finishing that we can start thinking about the next
> overworld area and the other future areas and see what we want to do with
> the game as a whole after our "proof of concept" / intro first level is
> completely done.
>
>
> On Mon, May 10, 2010 at 10:12 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> You mention different in future levels. What did you have in mind?
>>
>>
>> On Mon, May 10, 2010 at 10:09 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> I haven't played that game before, is it fun? i'll check it out
>>>
>>> not sure if you've played it but this game is based on an old super
>>> nintendo game called "act raiser" but more modernized.
>>>
>>>
>>> On Mon, May 10, 2010 at 9:52 AM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:
>>>
>>>>
>>>> Is this game concept similar to how Be A King works? (big fish games)
>>>>
>>>>
>>>>
>>>> On 5/10/2010 11:21 AM, Kent Petersen wrote:
>>>>
>>>> I agree with Nick. Rocks should be thrown from within proximity. Travel
>>>> in a straight line and would be relatively easy to avoid. I could see
>>>> clusters of trolls being more difficult to dodge. I was thinking higher
>>>> levels could have more trolls and/or more rocks and/or different rock 
>>>> speeds
>>>> or perhaps there could be an adjustable difficulty setting?
>>>>
>>>> On Mon, May 10, 2010 at 8:58 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> Did actraiser have bats?  Yes.
>>>>>
>>>>>  Stones should go in a straight line to the player, but have a fairly
>>>>> high velocity.  Even in games like Gradius bullets have a relatively low
>>>>> velocity but can still hit the player pretty easy. :P
>>>>>
>>>>>
>>>>> On Mon, May 10, 2010 at 11:57 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> did actraiser have the bats?
>>>>>>
>>>>>>
>>>>>> On Mon, May 10, 2010 at 11:55 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> On level 1 in the overworld there are 2 enemies... the forest trolls
>>>>>>> and the bats.
>>>>>>>
>>>>>>> The bats fly around, pick up citizens and fly back to their nest with
>>>>>>> them.  Also if you bump into them, you take damage.
>>>>>>>
>>>>>>> The forest trolls run around on the ground beating up the buildings
>>>>>>> of your town and your citizens.
>>>>>>>
>>>>>>> I wasn't sure how trolls should hurt the player (if they should at
>>>>>>> all? I kind of think they should though...) so i was thinking maybe they
>>>>>>> throw rocks at you when you are near them.
>>>>>>>
>>>>>>> If we went that route, do you guys think the rocks should be homing
>>>>>>> and chase you (basically always hit you)?
>>>>>>>
>>>>>>> If they aren't you'd have to stand still for them to hurt you.
>>>>>>>
>>>>>>> What do you guys think about this stuff?  Any other ideas for these
>>>>>>> guys hurting you?
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>

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