Re: createing a client with a core and cross-platform gui

  • From: "Littlefield, Tyler" <tyler@xxxxxxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Fri, 28 Jan 2011 16:51:50 -0700

Classes work for wx, but if I'm using windows API, I'd have issues with all the function pointers.

On 1/28/2011 4:38 PM, Dave wrote:
If you're rolling your own cross platform UI code, then you could
consider having abstract classes representing UI elements; subclass
for each platform as appropriate.

Or, as you suggested, instead of subclassing, simply include the
implementation of each class on a per platform basis but keeping the
declaration uniform.  You could even have a "cross platform
implementation" file that is included in every platform build, but
have additional platform specific "extensions" to those classes.

It really depends on your needs.

On 1/28/11, Littlefield, Tyler<tyler@xxxxxxxxxxxxx>  wrote:
Hello, I know that there are cross-platform libraries, I just didn't
want to mess with them to much, unless I needed to, because as you say
there is a big problem with trying to make everything work with one library.
On 1/28/2011 3:29 PM, qubit wrote:
Hey there Ty -- perhaps you know this already, but you may find that an
awful lot of the core code is influenced by the choice of GUI, and so you
may end up doing a lot of development in your 3 GUI's each time something
new is added.
You could get a cross platform GUI library like swt in java or wx widgets
to
reduce the amount of work, but you sacrifice something when you try to ram
the same type of GUI on all platforms.  There was a thread on that on the
brailleblaster list, which is using java and SWT.
Are you still working on your aspen mud framework? Is that what you are
asking about?
I am going back to get a microsoft live id...grumble, brumble.
Cheers.
--le

----- Original Message -----
From: "Littlefield, Tyler"<tyler@xxxxxxxxxxxxx>
To:<programmingblind@xxxxxxxxxxxxx>
Sent: Friday, January 28, 2011 3:33 PM
Subject: createing a client with a core and cross-platform gui


Hello all,
I have a quick question: I am developing a client-server app, and I want
the client to run on windows, Linux and Mac. So here was y idea: I will
develop the core in c++, then just use whatever library I want to per OS
and compile it for that. So I'll have different "gui" folders that will
hold the code for each separate gui, and then when I compile on anything
I'll just include that into the project I'm compiling. Is this a viable
solution? Are there other ways to do what I want?


--

Thanks,
Ty

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Thanks,
Ty

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