Re: createing a client with a core and cross-platform gui

  • From: "qubit" <lauraeaves@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Fri, 28 Jan 2011 16:29:56 -0600

Hey there Ty -- perhaps you know this already, but you may find that an 
awful lot of the core code is influenced by the choice of GUI, and so you 
may end up doing a lot of development in your 3 GUI's each time something 
new is added.
You could get a cross platform GUI library like swt in java or wx widgets to 
reduce the amount of work, but you sacrifice something when you try to ram 
the same type of GUI on all platforms.  There was a thread on that on the 
brailleblaster list, which is using java and SWT.
Are you still working on your aspen mud framework? Is that what you are 
asking about?
I am going back to get a microsoft live id...grumble, brumble.
Cheers.
--le

----- Original Message ----- 
From: "Littlefield, Tyler" <tyler@xxxxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Friday, January 28, 2011 3:33 PM
Subject: createing a client with a core and cross-platform gui


Hello all,
I have a quick question: I am developing a client-server app, and I want
the client to run on windows, Linux and Mac. So here was y idea: I will
develop the core in c++, then just use whatever library I want to per OS
and compile it for that. So I'll have different "gui" folders that will
hold the code for each separate gui, and then when I compile on anything
I'll just include that into the project I'm compiling. Is this a viable
solution? Are there other ways to do what I want?

-- 

Thanks,
Ty

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