Re: a virtual math tv program sort of challenge

  • From: "Bob J." <rjustice004@xxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Sun, 6 Jul 2008 21:19:08 -0700

A good teacher must have a higher level of understanding of the concepts
being introduced at a lower level to ensure that no misleading ideas are
introduced through over simplification.

Best wishes!

Bob


----- Original Message ----- 
From: <jaffar@xxxxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Sunday, July 06, 2008 1:44 PM
Subject: Re: a virtual math tv program sort of challenge


Hi.  Please be aware that we're not interested in explaining math theory.
The children we are targetting are in the 7 to 10 age group, and the main
purpose of our software is to introduce mathematical concepts, the
difference between odd and even numbers being just one such concept.
Cheers!
----- Original Message ----- 
From: "Bob J." <rjustice004@xxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Monday, July 07, 2008 12:54 AM
Subject: Re: a virtual math tv program sort of challenge


> RE: Odd vs Even numbers
>
> Is the concept of "odd and even" limited to the set of whole numbers?  I
> can't recall ever hearing any discussion of that concept being applied to
> other than whole numbers.  My recollection of the test for "even" numbers
> is
> "Can the target number be divided evenly by two?"  If the concept of "odd
> and even" is limited to whole numbers then so be it.
>
> I raise the question because of the following:
>
> 24/2=12 where the least significant digit of the "target number" (4) and
> the
> least significant digit of the quotient (2) are in the same position and,
> therefore, 24 is an even number.
>
> On the other hand:
> 25/2=12.5 where the least significant digit of the "target number" (5) and
> the least significant digit of the quotient (5) are NOT in the same
> position
> and, therefore, 25 is an odd number.
>
> So, are both of the folllowing numbers odd numbers?
>
> 1.6/2=0.8
> 1.7/2=0.85
>
> Thanks,
>
> Bob
>
>
> ----- Original Message ----- 
> From: <jaffar@xxxxxxxxxxxxx>
> To: <programmingblind@xxxxxxxxxxxxx>
> Sent: Saturday, July 05, 2008 6:49 PM
> Subject: a virtual math tv program sort of challenge
>
>
> Hi all.  My company has been commisioned to write a virtual math education
> software for our local primary schools, the purpose of which is to try to
> raise math standards among our kids.  It will be an audio vidio software.
> One of the functions of the program is to help the kids to distinguish
> between even and odd numbers, so after a mathematical operation for
> example,
> should a result be obtained in an odd number, the answer will appear on
> the
> left side of the screen and vice versa.  I have been put in charge of the
> audio interface, and my job is to ensure that the audio when spoken
> corresponds to the result flashed onscreen, so that odd numbers will be
> announced on the the left speaker or on the left side of the headphones
> etc.
> I have also been given the task of deciding on the programming languages
> to
> be used, and I have thus far come up with 3 possibilities, C++ Python or
> CSharp.net.  Before i take up my conclusions with  my boss however, There
> are some questions in would need answering from the more experienced
> programmers among you.
> 1.  For this software which is entirely windows based, I forsee a heavy
> reliance on directX.  Which programs among the 3 i have listed will allow
> the easiest call to the directX API?
> 2.  In terms of performance, Which of the 3 will likely be the most
> stable,
> reliable and fastest?
> 3.  In writing audio/video programs such as these, which of the 3
> languages
> will yield the best results in productivity in terms of programming time,
> bearing in mind that we have 3 months to come up with a working model for
> our education ministry to review?
> 4.  I am envisaging the software in question to be built as a desktop app,
> but with a web UI.  Could i then build the whole app interfacing  2
> programming languages, python for the web UI and c++ for the app itself,
> for
> example? How well would this model work?
> Any comment or suggestion is very welcome.  Thanks and Cheers!
>
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