Re: Unit Testing in .Net

  • From: "RicksPlace" <ofbgmail@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Tue, 15 Feb 2011 08:01:01 -0500

Hi Guys: What is this Unit Testing all about? The way I always worked was to 
develop a project in a modular fashon. I plan, design and then code and test 
one module at a time so I know my modules are working before going on to the 
next module. How is this diferent from Unit Testing? I see a bunch of software 
out there for Unit Testing and it all sounds complicated but perhaps I don't 
really understand, actually I really don't understand, what it is all about.
Later and thanks:
Rick USA
  ----- Original Message ----- 
  From: Jacques Bosch 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Tuesday, February 15, 2011 6:51 AM
  Subject: Re: Unit Testing in .Net


  >measure twice, cut once.
  And not the fingers either!



  On Tue, Feb 15, 2011 at 1:43 PM, Kerneels Roos <kerneels@xxxxxxxxx> wrote:

    Wise words from a wise man!


    On 2/15/2011 1:33 PM, Homme, James wrote:

      Hi Kerneels,
      I had a Wood Shop teacher who told me measure twice, cut once.

      Jim

      Jim Homme,
      Usability Services,
      Phone: 412-544-1810. Skype: jim.homme
      Internal recipients,  Read my accessibility blog. Discuss accessibility 
here. Accessibility Wiki: Breaking news and accessibility advice

      -----Original Message-----
      From: programmingblind-bounce@xxxxxxxxxxxxx 
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Kerneels Roos
      Sent: Tuesday, February 15, 2011 2:27 AM
      To: programmingblind@xxxxxxxxxxxxx
      Subject: Re: Unit Testing in .Net

      Hi Dave,

      The more I read about it and try it for myself the more I can see the
      value of unit testing. it looks however like something you need to do
      from day one of the coding of a project. It's very hard to come in
      afterwards and add tests to code that is suspect. I'm very impressed
      with NUnit, but the GUI runner I don't find very accessible
      unfortunately. Most frameworks seem to have a command line runner also,
      so one can do that.

      Apart from the May 2009 book "The Art of Unit Testing ", there's also a
      seemingly seminal book on TDD from 2002 focussing on Java -- can't find
      the details now unfortunately, the author is Ken Peck.

      What I do realise is that , for years now I've been coding and then
      testing while TDD is the other way around. The code then test approach
      is more of a cowboy coder / hacker style which sutes the creative, risk
      taking right brainers :-). To shift to the test then code approach might
      take some time and effort.

      Now that I think about it, TDD makes a lot of sense for VI or blind
      folks. If used properly it can minimise the need for debuggers. Don't
      know about you guys, but I don't particularly like using a debugger.

      Forgive the rambling.

      Kerneels

      On 2/14/2011 6:00 AM, Dave wrote:

        With that said, lots of people don't follow TDD or some variant
        because it does take a lot more time.  You also have to consider that
        test code usually piles up *very* quickly.  You could have a few
        hundred lines of code and to thoroughly test it (i.e. if you used TDD,
        or if you measure code coverage), you'll need triple that in test code
        or more.  Once you make any changes in the production code, you end up
        spending lots of time making changes to the pile of test code.

        Not to say that you shouldn't test thoroughly, but lots don't
        (especially to the degree they should) for some valid reasons.  If you
        can pull it off, it certainly will give your users less headaches when
        trying to use your products.  It's one of those "open ended" problems;
        there's reasonable points to stop writing tests, but never a "end" as
        there's always some other condition you could try for an sufficiently
        complex piece of software.

        You also don't want to go down the road of testing user interface
        components as it requires hooking deeply into OS level events (most
        ironically, accessibility is useful here).


        On 2/13/11, Kerneels Roos<kerneels@xxxxxxxxx>   wrote:

          Thanks Dave,

          It is not so nice to come in afterwards and write tests for classes,
          which I'm doing now to ensure everything works right, but I can 
imagine
          a TDD approach could work very well indeed. As I understand it, TDD is
          also core to XP (extreme programming).

          For  anything new I'm going to write tests before coding and also look
          into TDD more formally. Once you know how to code and design 
algorithms
          one should invest in some solid software engineering techniques and 
get
          a good methodology to follow. I strongly believe it will save tons of
          time and produce far better software if the project is anything larger
          than a simple CRUD system.

          I can't decide if the book "The Art of Unit Testing" is worth the $24 
or
          not though :-)

          Regards

          On 2/13/2011 8:55 AM, Dave wrote:

            The general approach advocated by some is that of Test Driven 
Development.

            I have to say that whatever I've written using this approach has 
been
            far more robust when it comes to quality.

            The .Net unit test frameworks of which NUnit is only one, all have
            lots in common.  Visual Studio comes with a unit test framework as
            well and integrates the running of tests within VS itself.  The 
actual
            tool chosen is a personal choice -- if you like integration with VS
            for example or something independent.  What tool's UI do you like,
            etc.

            Basically, they all use .Net attributes to "markup" methods and
            classes with metadata; think test name, test description, run time,
            category, etc.  Then, at runtime, the runner just via reflection 
grabs
            all of the tests and invokes them programmatically.

            As for TDD, if you're not familiar with it, I'd recommend looking it
            up.  Essentially, you write tests before actually even implementing
            anything.  The tests serve as a statement of what you expect to be
            true.  This obviously requires that you iron out what your class
            interface should look like; this might not be the style you're used 
to
            and something C++ developers are more acustomed to.

            However, as you go along, you already have a set of validation tests
            that verify that your stuff actually works without doing the tedious
            pattern of compile, run, manually check if it works, and 
rinse/repeat.

            On 2/11/11, Jacques Bosch<jfbosch@xxxxxxxxx>    wrote:

              I've had good success with NUnit.

              On Fri, Feb 11, 2011 at 10:25 AM, Kerneels 
Roos<kerneels@xxxxxxxxx>
              wrote:


                Hi, I've investigated NUnit and it'the GUI is quite accessible 
with JFW.
                Also interested in MBUnit / Galeo but haven't tested the GUI 
yet. Unit
                testing seems like a brilliant way to develop better code and 
keep it
                working while changing things.

                Advantage of NUnit is that the syntax is XUnit compatible, so 
what you
                learn there directly applies to a host of other unit test 
frameworks and
                languages. The more advanced Galeo / MBUnit is also XUnit 
compatible
                should
                you need more power later on.
                Could anyone recommend a good book on this topic / some 
comments of your
                own experience? I hope unit testing isn't just an accademic 
ideal but
                actually something that can be done economically.

                I found this e-book (PDF, epub and mobiM):
                http://www.manning.com/osherove/
                but it's from 2009 and doesn't seem to cover Galeo.

                Any comments most welcome!

                Regards,
                Kerneels

                --
                Kerneels Roos
                Cell: +27 (0)82 309 1998
                Skype: cornelis.roos

                "There are only two kinds of programming languages in the 
world; those
                everyone complains about, and those nobody uses."

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              --

              Jacques Bosch

              Software Architecture and Development
              Independent Contractor
              Cell: +27 824711807 Fax: +27 86 504 4726
              E-Mail: jfbosch@xxxxxxxxx


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          --
          Kerneels Roos
          Cell: +27 (0)82 309 1998
          Skype: cornelis.roos

          "There are only two kinds of programming languages in the world; those
          everyone complains about, and those nobody uses."

          __________
          View the list's information and change your settings at
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      --
      Kerneels Roos
      Cell: +27 (0)82 309 1998
      Skype: cornelis.roos

      "There are only two kinds of programming languages in the world; those 
everyone complains about, and those nobody uses."

      __________
      View the list's information and change your settings at
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    -- 

    Kerneels Roos
    Cell: +27 (0)82 309 1998
    Skype: cornelis.roos

    "There are only two kinds of programming languages in the world; those 
everyone complains about, and those nobody uses."

    __________
    View the list's information and change your settings at 
//www.freelists.org/list/programmingblind





  -- 

  Jacques Bosch 

  Software Architecture and Development
  Independent Contractor
  Cell: +27 824711807 Fax: +27 86 504 4726
  E-Mail: jfbosch@xxxxxxxxx   

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