Re: Playing mp3 files as background

  • From: "Simon Jaeger [simon4599]" <simon4599@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Sun, 25 Nov 2007 18:02:35 -0500

It does. It's hard to say what, but something about GoldWave converts the files 
in such a way that ComAudio usually will not decode them. If you have 
soundforge or even CDex, you may want to try those. 
  ----- Original Message ----- 
  From: Simon 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Sunday, November 25, 2007 5:58 PM
  Subject: Re: Playing mp3 files as background


  I'm using goldwave. I figured it'd just convert over normally. Hmm, I've got 
a lot to learn here too, it seems.
  Cheers,
  Simon
    ----- Original Message ----- 
    From: Simon Jaeger [simon4599] 
    To: programmingblind@xxxxxxxxxxxxx 
    Sent: Sunday, November 25, 2007 10:53 PM
    Subject: Re: Playing mp3 files as background


    some files, in general, have trouble playing with ComAudio. Also, mp3s do 
not loop, and if you converted it from the laready converted mp3 to an ogg 
file, it definitely isn't going to loop. What program are you using to convert 
this file?

     ----- Original Message ----- 
      From: Simon 
      To: programmingblind@xxxxxxxxxxxxx 
      Sent: Sunday, November 25, 2007 2:55 PM
      Subject: Playing mp3 files as background


      Hi guys,
      This is sort of related to the COMM Audio question that was asked 
earlier, but there are differences so I'll start a new topic just to be safe.
      I'm writing a game that needs background music, among other things. Well 
DirectSound, (version 8 with vb6 in my case), doesn't like to play mp3 files, 
so I'd like to use COMM Audio. In the documentation for for the library it says 
that it has trouble with some mp3 files, (my background music is one of them), 
so I switched to an .ogg file. That is to say I converted the file. Thing is 
I'm still having the same problem. Lots of very jumpy, rhythmic, but jumpy 
white noise. While you can dance to it.. bearly, grin, it's not something I'd 
want to put in a professional game really. So to my question. Has anyone else 
had this problem, and if so what did they do to fix it if anything?
      I have thought about converting the background music to a .wav file, 
which I know do play ok as the other sound effects play wonderfully. The only 
issue I'd have there is download size. I'm scared to think how big the file 
would be if I had to convert 10 levels' worth of music to .wav on top of all 
the other files it needs. Can we say order on CD? *grins*
      Anyway thanks in advance for any help with this.
      Regards,
      Simon

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