Sadly I don't have either of those programs, and sound forge aint happening any time soon because of the price. I may invest in it sometime if the business kicks off though. Ah well thanks anyway, perhaps I'll have a talk to some sound guys and see if I can get some oggs that are encoded differently. Cheers, Simon ----- Original Message ----- From: Simon Jaeger [simon4599] To: programmingblind@xxxxxxxxxxxxx Sent: Sunday, November 25, 2007 11:02 PM Subject: Re: Playing mp3 files as background It does. It's hard to say what, but something about GoldWave converts the files in such a way that ComAudio usually will not decode them. If you have soundforge or even CDex, you may want to try those. ----- Original Message ----- From: Simon To: programmingblind@xxxxxxxxxxxxx Sent: Sunday, November 25, 2007 5:58 PM Subject: Re: Playing mp3 files as background I'm using goldwave. I figured it'd just convert over normally. Hmm, I've got a lot to learn here too, it seems. Cheers, Simon ----- Original Message ----- From: Simon Jaeger [simon4599] To: programmingblind@xxxxxxxxxxxxx Sent: Sunday, November 25, 2007 10:53 PM Subject: Re: Playing mp3 files as background some files, in general, have trouble playing with ComAudio. Also, mp3s do not loop, and if you converted it from the laready converted mp3 to an ogg file, it definitely isn't going to loop. What program are you using to convert this file? ----- Original Message ----- From: Simon To: programmingblind@xxxxxxxxxxxxx Sent: Sunday, November 25, 2007 2:55 PM Subject: Playing mp3 files as background Hi guys, This is sort of related to the COMM Audio question that was asked earlier, but there are differences so I'll start a new topic just to be safe. I'm writing a game that needs background music, among other things. Well DirectSound, (version 8 with vb6 in my case), doesn't like to play mp3 files, so I'd like to use COMM Audio. In the documentation for for the library it says that it has trouble with some mp3 files, (my background music is one of them), so I switched to an .ogg file. That is to say I converted the file. Thing is I'm still having the same problem. Lots of very jumpy, rhythmic, but jumpy white noise. While you can dance to it.. bearly, grin, it's not something I'd want to put in a professional game really. So to my question. Has anyone else had this problem, and if so what did they do to fix it if anything? I have thought about converting the background music to a .wav file, which I know do play ok as the other sound effects play wonderfully. The only issue I'd have there is download size. I'm scared to think how big the file would be if I had to convert 10 levels' worth of music to .wav on top of all the other files it needs. Can we say order on CD? *grins* Anyway thanks in advance for any help with this. Regards, Simon