RE: Object Orientation And Game Programming Question

  • From: "Ken Perry" <whistler@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Tue, 28 Sep 2010 22:21:11 -0400

Nope each object ahs their own AI and depending if one is Gay straight
strong or week you could have a fight or a well..

 

Ken

 

From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of The Elf
Sent: Tuesday, September 28, 2010 4:53 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: Object Orientation And Game Programming Question

 

nono, if two objects/players occupy the same area on the field, you get
"smash" and a random roll with solution percentage rates altered by player
stats  determines who wins

 

smile

elf

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----- Original Message ----- 

From: E.J. Zufelt <mailto:lists@xxxxxxxxx>  

To: programmingblind@xxxxxxxxxxxxx 

Sent: Monday, September 27, 2010 10:47 AM

Subject: Re: Object Orientation And Game Programming Question

 

Let me add my 2 cents, because I love objects and am procrastinating. 

 

1. A field should be able to contain players.

 

2. A player should have location as a state.

 

3. A player's location will need to be a region (field, bench, etc).

 

4. If player is on field then they need to be in one of the locations of the
field (field object should provide its bounds to user object)

 

5. When user attempts to move to new location on field it must ask field for
permission to move to make sure it is possible (not occupied).

 

6. If location on field is occupied (have fun figuring out who gets to win
the battle for the location)

 

 

 

Everett Zufelt

http://zufelt.ca

 

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On 2010-09-27, at 1:32 PM, QuentinC wrote:





Hello,

I think you should do it as logical and as similar to the real life as
possible.

IN the real life, the player knows only where he is

In a player perspective, if he want to get informations about other players,
he should ask his environment. IN this case, the field.

 

In its side, a field should know who are on it, to be able to give
information to the players.

 

You have a bidirectionnal association.

One side of the association may be useless, depending on the situation, it's
impossible to tell you without a more precise example. It depends on what a
player can do with the field, and what the field can do with the players. IN
the football example, the field would probably be just a container which can
only let players enter and exit and allow to iterate through the players who
are in game.

 

 

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