Dear Bill I have tried to use "vertexBoundaryNormal" in order to get the normal vectors for "circle in a channel, cic" grid. When I diplay the results for the normals of the channel grid over side=0 on axis0, surprisingly two sets of normals are printed with one of them showing all -1 and the other all 0 for the normals. I can not interprete the zeros normal vectors on this side of the cic grid. Could you please kindly tell me where is my mistake in extracting the normals? I copy the code and the display output below. Best regards Mostafa #include "Overture.h" int main(int argc, char *argv[]) { Overture::start(argc,argv); // initialize Overture // create and read in a CompositeGrid CompositeGrid cg; getFromADataBase(cg,"cic.hdf"); cg.update(MappedGrid::THEvertex | MappedGrid::THEcenter | MappedGrid::THEvertexBoundaryNormal); int grid=0; int side=0; int axis=0; MappedGrid mg = cg[grid]; realArray normal=mg.vertexBoundaryNormal(side,axis); normal.display(); Overture::finish(); return 0; } A++ Internal_Index bounds checking: ON ***** Mounting file cic.hdf**** getFromADataBase: number of CompositeGrid(s) found =1, name[0]=cic Time to read in the grid is 2.12e-03(s) doubleArray::display() (CONST) (Array_ID = 54) -- Array_Data is a VALID pointer = 0x9ecd5d8 (166516184)! ***** AXIS 3 ( 0) ***** ***** AXIS 2 ( 0) ***** AXIS 0 --->: ( 0) AXIS 1 ( -2) -1.0000 AXIS 1 ( -1) -1.0000 AXIS 1 ( 0) -1.0000 AXIS 1 ( 1) -1.0000 AXIS 1 ( 2) -1.0000 AXIS 1 ( 3) -1.0000 AXIS 1 ( 4) -1.0000 AXIS 1 ( 5) -1.0000 AXIS 1 ( 6) -1.0000 AXIS 1 ( 7) -1.0000 AXIS 1 ( 8) -1.0000 AXIS 1 ( 9) -1.0000 AXIS 1 ( 10) -1.0000 AXIS 1 ( 11) -1.0000 AXIS 1 ( 12) -1.0000 AXIS 1 ( 13) -1.0000 AXIS 1 ( 14) -1.0000 AXIS 1 ( 15) -1.0000 AXIS 1 ( 16) -1.0000 AXIS 1 ( 17) -1.0000 AXIS 1 ( 18) -1.0000 AXIS 1 ( 19) -1.0000 AXIS 1 ( 20) -1.0000 AXIS 1 ( 21) -1.0000 AXIS 1 ( 22) -1.0000 AXIS 1 ( 23) -1.0000 AXIS 1 ( 24) -1.0000 AXIS 1 ( 25) -1.0000 AXIS 1 ( 26) -1.0000 AXIS 1 ( 27) -1.0000 AXIS 1 ( 28) -1.0000 AXIS 1 ( 29) -1.0000 AXIS 1 ( 30) -1.0000 AXIS 1 ( 31) -1.0000 AXIS 1 ( 32) -1.0000 AXIS 1 ( 33) -1.0000 ***** AXIS 3 ( 1) ***** ***** AXIS 2 ( 0) ***** AXIS 0 --->: ( 0) AXIS 1 ( -2) 0.0000 AXIS 1 ( -1) 0.0000 AXIS 1 ( 0) 0.0000 AXIS 1 ( 1) 0.0000 AXIS 1 ( 2) 0.0000 AXIS 1 ( 3) 0.0000 AXIS 1 ( 4) 0.0000 AXIS 1 ( 5) 0.0000 AXIS 1 ( 6) 0.0000 AXIS 1 ( 7) 0.0000 AXIS 1 ( 8) 0.0000 AXIS 1 ( 9) 0.0000 AXIS 1 ( 10) 0.0000 AXIS 1 ( 11) 0.0000 AXIS 1 ( 12) 0.0000 AXIS 1 ( 13) 0.0000 AXIS 1 ( 14) 0.0000 AXIS 1 ( 15) 0.0000 AXIS 1 ( 16) 0.0000 AXIS 1 ( 17) 0.0000 AXIS 1 ( 18) 0.0000 AXIS 1 ( 19) 0.0000 AXIS 1 ( 20) 0.0000 AXIS 1 ( 21) 0.0000 AXIS 1 ( 22) 0.0000 AXIS 1 ( 23) 0.0000 AXIS 1 ( 24) 0.0000 AXIS 1 ( 25) 0.0000 AXIS 1 ( 26) 0.0000 AXIS 1 ( 27) 0.0000 AXIS 1 ( 28) 0.0000 AXIS 1 ( 29) 0.0000 AXIS 1 ( 30) 0.0000 AXIS 1 ( 31) 0.0000 AXIS 1 ( 32) 0.0000 AXIS 1 ( 33) 0.0000