[overture] vertexBoundaryNormal

  • From: mostafa amini afshar <m_aminiafshar@xxxxxxxxx>
  • To: "overture@xxxxxxxxxxxxx" <overture@xxxxxxxxxxxxx>
  • Date: Tue, 17 Jan 2012 23:13:51 +0000 (GMT)

Dear Bill

I have tried to use "vertexBoundaryNormal" in order  to get the normal vectors 
for "circle in a channel, cic" grid. When I diplay the results for the normals 
of the channel grid over side=0 on axis0, surprisingly two sets of normals are 
printed with one of them showing all -1 and the other all 0 for the normals. I 
can not interprete the zeros normal vectors on this side of the cic grid. Could 
you please kindly tell me where is my mistake in extracting the normals? 


I copy the code and the display output below.


Best regards
Mostafa


#include "Overture.h"
  
int 
main(int argc, char *argv[])
{
  Overture::start(argc,argv);  // initialize Overture
  
  // create and read in a CompositeGrid
  
  CompositeGrid cg;
  getFromADataBase(cg,"cic.hdf");
  cg.update(MappedGrid::THEvertex | MappedGrid::THEcenter | 
MappedGrid::THEvertexBoundaryNormal);

  int grid=0;
  int side=0;
  int axis=0;

  MappedGrid mg = cg[grid]; 

  realArray normal=mg.vertexBoundaryNormal(side,axis); 
  normal.display();  

  Overture::finish();          
  return 0;
}



A++ Internal_Index bounds checking: ON 
 ***** Mounting file cic.hdf****
getFromADataBase: number of CompositeGrid(s) found =1, name[0]=cic
Time to read in the grid is 2.12e-03(s)
doubleArray::display() (CONST) (Array_ID = 54) --  
Array_Data is a VALID pointer = 0x9ecd5d8 (166516184)! 
***** AXIS 3 (  0) ***** 
***** AXIS 2 (  0) ***** 
AXIS 0 --->: (   0) 
AXIS 1 ( -2) -1.0000 
AXIS 1 ( -1) -1.0000 
AXIS 1 (  0) -1.0000 
AXIS 1 (  1) -1.0000 
AXIS 1 (  2) -1.0000 
AXIS 1 (  3) -1.0000 
AXIS 1 (  4) -1.0000 
AXIS 1 (  5) -1.0000 
AXIS 1 (  6) -1.0000 
AXIS 1 (  7) -1.0000 
AXIS 1 (  8) -1.0000 
AXIS 1 (  9) -1.0000 
AXIS 1 ( 10) -1.0000 
AXIS 1 ( 11) -1.0000 
AXIS 1 ( 12) -1.0000 
AXIS 1 ( 13) -1.0000 
AXIS 1 ( 14) -1.0000 
AXIS 1 ( 15) -1.0000 
AXIS 1 ( 16) -1.0000 
AXIS 1 ( 17) -1.0000 
AXIS 1 ( 18) -1.0000 
AXIS 1 ( 19) -1.0000 
AXIS 1 ( 20) -1.0000 
AXIS 1 ( 21) -1.0000 
AXIS 1 ( 22) -1.0000 
AXIS 1 ( 23) -1.0000 
AXIS 1 ( 24) -1.0000 
AXIS 1 ( 25) -1.0000 
AXIS 1 ( 26) -1.0000 
AXIS 1 ( 27) -1.0000 
AXIS 1 ( 28) -1.0000 
AXIS 1 ( 29) -1.0000 
AXIS 1 ( 30) -1.0000 
AXIS 1 ( 31) -1.0000 
AXIS 1 ( 32) -1.0000 
AXIS 1 ( 33) -1.0000 
***** AXIS 3 (  1) ***** 
***** AXIS 2 (  0) ***** 
AXIS 0 --->: (   0) 
AXIS 1 ( -2) 0.0000 
AXIS 1 ( -1) 0.0000 
AXIS 1 (  0) 0.0000 
AXIS 1 (  1) 0.0000 
AXIS 1 (  2) 0.0000 
AXIS 1 (  3) 0.0000 
AXIS 1 (  4) 0.0000 
AXIS 1 (  5) 0.0000 
AXIS 1 (  6) 0.0000 
AXIS 1 (  7) 0.0000 
AXIS 1 (  8) 0.0000 
AXIS 1 (  9) 0.0000 
AXIS 1 ( 10) 0.0000 
AXIS 1 ( 11) 0.0000 
AXIS 1 ( 12) 0.0000 
AXIS 1 ( 13) 0.0000 
AXIS 1 ( 14) 0.0000 
AXIS 1 ( 15) 0.0000 
AXIS 1 ( 16) 0.0000 
AXIS 1 ( 17) 0.0000 
AXIS 1 ( 18) 0.0000 
AXIS 1 ( 19) 0.0000 
AXIS 1 ( 20) 0.0000 
AXIS 1 ( 21) 0.0000 
AXIS 1 ( 22) 0.0000 
AXIS 1 ( 23) 0.0000 
AXIS 1 ( 24) 0.0000 
AXIS 1 ( 25) 0.0000 
AXIS 1 ( 26) 0.0000 
AXIS 1 ( 27) 0.0000 
AXIS 1 ( 28) 0.0000 
AXIS 1 ( 29) 0.0000 
AXIS 1 ( 30) 0.0000 
AXIS 1 ( 31) 0.0000 
AXIS 1 ( 32) 0.0000 
AXIS 1 ( 33) 0.0000 

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