[overture] Re: vertexBoundaryNormal

  • From: Dominic Chandar <dominic.chandar@xxxxxxxxx>
  • To: "overture@xxxxxxxxxxxxx" <overture@xxxxxxxxxxxxx>
  • Date: Tue, 17 Jan 2012 17:52:05 -0700

Oops... I messed up the grid convention. Grid=1 is the cylinder

Dominic

On Tuesday, January 17, 2012, Dominic Chandar <dominic.chandar@xxxxxxxxx>
wrote:
> Hi Mostafa,
>    I have not checked this myself but I think this is an explanation:
>
> Grid = 0, Side = 0 , axis = 0 corresponds to the periodic boundary (axis
= 0) of the cylinder (grid =0) which is horizontal. Thus the two normals
(Nx,Ny) will be (0,-1) or (0,1) depending on which periodic boundary you
want.
>  Try side = 1, axis = 0, you will get one set of normals all 1 and the
other 0.
> If you want the normals on the surface of the cylinder, I believe you
should set  grid = 0, side = 0, axis = 1.
> Dominic
>
> On Tue, Jan 17, 2012 at 4:13 PM, mostafa amini afshar <
m_aminiafshar@xxxxxxxxx> wrote:
>>
>> Dear Bill
>> I have tried to use "vertexBoundaryNormal" in order  to get the normal
vectors for "circle in a channel, cic" grid. When I diplay the results for
the normals of the channel grid over side=0 on axis0, surprisingly two sets
of normals are printed with one of them showing all -1 and the other all 0
for the normals. I can not interprete the zeros normal vectors on this side
of the cic grid. Could you please kindly tell me where is my mistake in
extracting the normals?
>>
>> I copy the code and the display output below.
>>
>> Best regards
>> Mostafa
>>
>>
>> #include "Overture.h"
>>
>> int
>> main(int argc, char *argv[])
>> {
>>   Overture::start(argc,argv);  // initialize Overture
>>
>>   // create and read in a CompositeGrid
>>
>>   CompositeGrid cg;
>>   getFromADataBase(cg,"cic.hdf");
>>   cg.update(MappedGrid::THEvertex | MappedGrid::THEcenter |
MappedGrid::THEvertexBoundaryNormal);
>>
>>   int grid=0;
>>   int side=0;
>>   int axis=0;
>>
>>   MappedGrid mg = cg[grid];
>>
>>   realArray normal=mg.vertexBoundaryNormal(side,axis);
>>   normal.display();
>>
>>   Overture::finish();
>>   return 0;
>> }
>>
>>
>>
>> A++ Internal_Index bounds checking: ON
>>  ***** Mounting file cic.hdf****
>> getFromADataBase: number of CompositeGrid(s) found =1, name[0]=cic
>> Time to read in the grid is 2.12e-03(s)
>> doubleArray::display() (CONST) (Array_ID = 54) --
>> Array_Data is a VALID pointer = 0x9ecd5d8 (166516184)!
>> ***** AXIS 3 (  0) *****
>> ***** AXIS 2 (  0) *****
>> AXIS 0 --->: (   0)
>> AXIS 1 ( -2) -1.0000
>> AXIS 1 ( -1) -1.0000
>> AXIS 1 (  0) -1.0000
>> AXIS 1 (  1) -1.0000
>> AXIS 1 (  2) -1.0000
>> AXIS 1 (  3) -1.0000
>> AXIS 1 (  4) -1.0000
>> AXIS 1 (  5) -1.0000
>> AXIS 1 (  6) -1.0000
>> AXIS 1 (  7) -1.0000
>> AXIS 1 (  8) -1.0000
>> AXIS 1 (  9) -1.0000
>> AXIS 1 ( 10) -1.0000
>> AXIS 1 ( 11) -1.0000
>> AXIS 1 ( 12) -1.0000
>> AXIS 1 ( 13) -1.0000
>> AXIS 1 ( 14) -1.0000
>> AXIS 1 ( 15) -1.0000
>> AXIS 1 ( 16) -1.0000
>> AXIS 1 ( 17) -1.0000
>> AXIS 1 ( 18) -1.0000
>> AXIS 1 ( 19) -1.0000
>> AXIS 1 ( 20) -1.0000
>> AXIS 1 ( 21) -1.0000
>> AXIS 1 ( 22) -1.0000
>> AXIS 1 ( 23) -1.0000
>> AXIS 1 ( 24) -1.0000
>> AXIS 1 ( 25) -1.0000
>> AXIS 1 ( 26) -1.0000
>> AXIS 1 ( 27) -1.0000
>> AXIS 1 ( 28) -1.0000
>> AXIS 1 ( 29) -1.0000
>> AXIS 1 ( 30) -1.0000
>> AXIS 1 ( 31) -1.0000
>> AXIS 1 ( 32) -1.0000
>> AXIS 1 ( 33) -1.0000
>> ***** AXIS 3 (  1) *****
>> ***** AXIS 2 (  0) *****
>> AXIS 0 --->: (   0)
>> AXIS 1 ( -2) 0.0000
>> AXIS 1 ( -1) 0.0000
>> AXIS 1 (  0) 0.0000
>> AXIS 1 (  1) 0.0000
>> AXIS 1 (  2) 0.0000
>> AXIS 1 (  3) 0.0000
>> AXIS 1 (  4) 0.0000
>> AXIS 1 (  5) 0.0000
>> AXIS 1 (  6) 0.0000
>> AXIS 1 (  7) 0.0000
>> AXIS 1 (  8) 0.0000
>> AXIS 1 (  9) 0.0000
>> AXIS 1 ( 10) 0.0000
>> AXIS 1 ( 11) 0.0000
>> AXIS 1 ( 12) 0.0000
>> AXIS 1 ( 13) 0.0000
>> AXIS 1 ( 14) 0.0000
>> AXIS 1 ( 15) 0.0000
>> AXIS 1 ( 16) 0.0000
>> AXIS 1 ( 17) 0.0000
>> AXIS 1 ( 18) 0.0000
>> AXIS 1 ( 19) 0.0000
>> AXIS 1 ( 20) 0.0000
>> AXIS 1 ( 21) 0.0000
>> AXIS 1 ( 22) 0.0000
>> AXIS 1 ( 23) 0.0000
>> AXIS 1 ( 24) 0.0000
>> AXIS 1 ( 25) 0.0000
>> AXIS 1 ( 26) 0.0000
>> AXIS 1 ( 27) 0.0000
>> AXIS 1 ( 28) 0.0000
>> AXIS 1 ( 29) 0.0000
>> AXIS 1 ( 30) 0.0000
>> AXIS 1 ( 31) 0.0000
>> AXIS 1 ( 32) 0.0000
>> AXIS 1 ( 33) 0.0000
>
>

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