ok attached is the Read variant and the giant-robot variant. Now I have a problem. next I plan on modifying well actually copying tunes s1 c1 e1 and q1 to the bottom of the intonation file and renaming them to s5 c5 and so on. Then I plan on playing with the values to give us a completely new espeak with different reading intonation. Now here comes the problem. to use this I'll put a tunes statement in my Read variant like this:
tunes s5 c5 e5 q5Then the Read variant will use those tunes defined in the intonation file. but for others to use them they will have to also install the espeakedit the espeak editor application go in and go to the compile menu take my intonation file put it in the right folder and compile the modded intonation file to use the voice plus the new intonations when reading clauses. It would be much simpler if new tunes could be defined on a per voice basis in the variant files themselves. But as of now I don't know how to do this. in edition I would like to play with klatt values in such a way to modify how the klatt part of espeak sounds. but again I'm not sure where this is done and once done how to recompile to test my results. wish there was a way to make small changes to klatt itself and quickly test my results. then when I'm happy compile and share.
Josh
language variant name GiantRobot klatt 4 formant 0 80 100 100 formant 1 80 100 100 formant 2 80 100 100 formant 3 80 100 100 formant 4 80 100 100 formant 5 80 100 100 formant 6 80 100 100 formant 7 80 100 100 formant 8 80 100 100 intonation 1 pitch 80 80 tone 600 255 1200 255 500 255
language variant name Read klatt 4 formant 0 95 100 100 formant 1 95 100 100 formant 2 95 100 100 formant 3 95 100 100 formant 4 95 100 100 formant 5 95 100 100 formant 6 95 100 100 formant 7 95 100 100 formant 8 95 100 100 intonation 2 pitch 45 132 tone 600 255 1200 255 500 255