*From*: Michael Rossberg <mick@xxxxxxxxxxxxxxxx>*To*: kismac@xxxxxxxxxxxxx*Date*: Thu, 12 Jun 2003 14:53:12 +0200

> The Java stuff is at: > http://www.ping.de/~andreas/IDWI.zip > > But i have to warn: It is ugly and slow by desgin shitty code. > And the documentation is almost not there. :-) > I even have no idea if i did everything right. It looks like > though. There might be somehting wrong with the distance based > decrease. But it looks quite ok on the number board the programm > creates. i have a question about your decline algorithm. result=1/this.getDistance(x,y,i) * Math.sqrt((rField/(4 * Math.PI)) * scatterPoint[i].getValue()); result=result / scatterPoint[i].getValue(); how should this work? if this derived from the surface area of a sphere, then should this be not decline = rField / ( distance^2 * 4 * Pi ). why did you take the square root? and what about correction to dbm? mick -- Attached file included as plaintext by Ecartis -- -- File: PGP.sig -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.1 (Darwin) iD8DBQE+6He+6ssxlS0dtH4RAsIQAKC5+fQJA3s6nXXFVZq+we9R3Lzd6ACePEq1 ZlRva1yGq+gbLfEkFCPj+KQ= =CVkN -----END PGP SIGNATURE-----

**Follow-Ups**:**[kismac] Re: Net Area Power Interpolation***From:*Andreas Rossbacher

**References**:**[kismac] Re: Net Area Power Interpolation***From:*Andreas Rossbacher

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