[ian-reeds-games] Re: transforming...

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 8 Apr 2013 02:13:07 -0400

Hi Zak,
Actually, I did come up with something, using your example, to do something a 
little more  in line with zombie B movies.

The  units that die don't immediatly turn into zombies. Instead, they become 
infected corpses first. 
Then a round later, they become zombies, actually, I have the humans become 
angry zombies and the dogs changed into zombie dogs.

I also changed around the file names of the players units. This is so that the 
names will follow the  transformation, so you have the distinct pleasure of 
killing former friends and loved ones...ain't that nice of me? lol.

I also experimented with random for everything, and I am not sure I am happy 
with it right now, so I would love input from anyone and everyone about that. 
It does make the game a little more random. My first fight with the new random 
stuff made it a little bit difficult to kill off those  first wave in front of 
the main characters, and zombie dogs really step it up a notch, cause they 
break that mvoement barrier where you can time and place your units 
accordingly. 

Anyway, I updated the zombie map and it should be ready to download soon.

You will notice a map called zombie storm and zombie house.
Zombie house has all the old unit names, where the zombie storm has the unit 
types, with the names added so that the names will follow the transformation 
process. I really like how that works, and once again, Craig really made the 
map shine with his scripts, and I really appreciate your help Zak! I had no 
idea this could be done, and you really made the whole thing so much better.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Zak Claassen 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Monday, April 08, 2013 1:05 AM
  Subject: [ian-reeds-games] Re: transforming...


  I'm not sure why but it doesn't seem to work on a unit with
  after_death.  I'm guessing its because the unit is destroyed so it has
  nothing to transform or something.  That would have been ideal, since
  you could then make it so that for example dogs become dog zombies or
  different kinds of people change into different types of zombies.
  Craig, would it be possible to make something like this work?

  On 4/7/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
  > Did you just pop out of a lamp and give me three wishes? Thanks man! I am
  > going to try this out and hopefully the results will be in soon.
  >
  > al
  >
  > "The truth will set you free"
  > Jesus Christ of Nazareth 33A.D.
  >   ----- Original Message -----
  >   From: Zak Claassen
  >   To: ian-reeds-games@xxxxxxxxxxxxx
  >   Sent: Sunday, April 07, 2013 3:19 PM
  >   Subject: [ian-reeds-games] Re: transforming...
  >
  >
  >   Hey Alan, I tested it and although it isn't mentioned in Craig's
  >   documentation, the change_unit_type script can be used on an affect,
  >   for example: after_applied=change_unit_type@ { NewType: "Zombie",
  >   Message: "{0} has become a zombie", Team: 2 }
  >
  >   On 4/7/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
  >   > I looked over the transform script, and I think it only works as a
  > skill,
  >   > and not an effect. I thought it did work in effects, but that was
  > actually
  >   > the revert script.
  >   > So, the corpse turning in to zombies is not going to happen. I did
  > changet
  >   > he chainsaw and zombie health into zombie unhealth, so maybe one day
  > either
  >   > a summon effect or transform script pops up in the future.
  >   >
  >   > I will updatet he map right after this message.
  >   >
  >   > al
  >   >
  >   >
  >   >
  >   > "The truth will set you free"
  >   > Jesus Christ of Nazareth 33A.D.
  >

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