[ian-reeds-games] Re: suggestion: making not_flying a valid flag in units and structure files

  • From: "Dickson Tan" <dickson.jaws@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 12 Apr 2013 22:33:24 +0800

Thanks for the suggestion about using a unit to summon that mob; I didn't
think about that for some reason :(
I had it summon the boss unit after x amount of turns and then have it die
afterwards. Thanks again.

Dickson

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Zak Claassen
Sent: Friday, April 12, 2013 9:38 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: suggestion: making not_flying a valid flag in
units and structure files

You could try giving it a point of which a certain amount is required
to perform the skill, then setting it to 0 and adding 1 each turn;
hopefully if it is the only skill it can perform it will use it, but
I'm not sure if the AI ever targets tiles.  An effect with
fizzle_replace_terrain might be better (is it possible to place
effects on tiles and units in the map?  I've never tried it.)
Alternatively, maybe you should have some unit/structure summon the
boss after a certain number of turns.

On 4/11/13, Dickson Tan <dickson.jaws@xxxxxxxxx> wrote:
> Hey Ian
>
>
>
> For one of my maps, I've got a boss unit trapped behind a structure that
> dies after some rounds because I couldn't think of any other way to have
it
> come into the battle after x rounds have elapsed. Unfortunately, when I
> made
> that unit flying, it was able to fly right over the structure and coming
> into the battle much sooner than it should. I really want this unit to fly
> as it makes him much more difficult to kill. I've thought of making the
> tiles around the unit a different terrain because of not_flying and giving
> this unit a skill that changes terrain types but I'm not sure how I would
> get it to target the proper squares at the right time. Can you make
> not_flying a valid flag in units and structures so that flying units can
> better be imprisoned?
>
>
>
> Dickson
>
>


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