[ian-reeds-games] Re: skill mod function

  • From: abigail prescott <abigail.prescott@xxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 25 Aug 2013 00:21:04 +0100

I think it's crime was making the word too long and hard to say for Americans. They can't handle long words too well, especially ones with too many vowels. Do you think it's because they can't say them or because they can't spell them?


Abi


-----Original Message----- From: Jono Heaps
Sent: Saturday, August 24, 2013 10:50 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: skill mod function

Oh boy, look what I've gone and started! I was just trying to shoot a rabbit
for my supper, I swear!

By the by, I'd still like to know where the second "I" in "aluminium" is
being held, and what precisely is it's crime. Smirk.

And lol @humour support.

Jono




-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott
Sent: Sunday, 25 August 2013 9:29 a.m.
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: skill mod function

The spoken "h"? There's also the letter z. The pronunciation of it and the
use of it in the place of "s". And of course, the accent.

I'm curious, what do you mean by applying them? Do you mean that you
understand the concept of them storing information, but don't understand how
or when to use them?

Abi


-----Original Message-----
From: michael Tholl
Sent: Saturday, August 24, 2013 9:57 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: skill mod function

Only in the use of the spoken "h" and the use of "o u" where an "o'
will suffice. grins and ducks
I'd like to think I've married Brittish and English sarcasm, gotten them
divorced, remarried them, had children, redivorced, paid humor support,
remarried and fled both countries in a panic. But then.. I'd also like to
think that I'll win the lottery without playing, gain millions of dollars
and eventually finish a map pack. grin

On the topic of programming.. I always seem to sort of grasp things when I
have examples to work through, but any independent attempts always fall
apart on me.  Strings, I don't get. mostly because the idea of variables is
fine, it's applying them that loses me. I have the same issue when it comes
to making complex triggers in a mud client. That's probably why I'll never
get into trouble for botting..
anything. grin
Not sure if it counts in TB, but expanding variables really confuses me.  I
suspect if I went in and could follow the scripts made for TB I might begin
to make sense of some of that.
And to think I was going to minor in computer programming until my old
computer went to the Futurama graveyard back in college ages ago. lol


On 8/24/13, abigail prescott <abigail.prescott@xxxxxxxxxxx> wrote:
Is there a difference between American and British sarcasm?

Abi


From: Jono Heaps
Sent: Saturday, August 24, 2013 8:52 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: skill mod function

Lol. I love reading these emails. Listening to Jaws trying to marry up
American and British sarcasm and failing spectacularly is priceless.
And on top of that I'm actually starting to feel the erge to get into
a bit of programming for the first time in, 10 years? Although I don't
think the bit of Basic I did on my Blazie notetaker at 15 really
counts as programming, no matter how proud of my little calculator I
was at the time.



Jono









From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan
Thompson
Sent: Sunday, 25 August 2013 5:56 a.m.
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: skill mod function



Ok, so I am sarcasm deficient, grin. Or is that sarcasm disabled?
Sarcastically challenged, grin.



Actually, I did take a number of programming classes in the past. That
was years ago.

I did in fact flunk them. I  remember some kind of window with all
sorts of controls you can put into the window and make it say "Hi" and
the like, but that was more like point and click then programming
anything. I did have a little BASIC in High School on apple 2e
computers with greenscale monitors.
That was a trip.



Ironically, I ended up becoming much more fascinated in building
computers and fixing their issues then actually telling them what to
do. You would think that I would have realized that was something I
liked to do, but programming was such a big deal with lots of
potential.



So in short, you might as well consider me nearly clueless. Consider
me totally off the street wondering what all this stuff is, cause that
is exactly how I feel.



al



From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail
prescott
Sent: Saturday, August 24, 2013 1:22 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: skill mod function



But it's you who didn't notice the sarcasm, not me.



I have read it, which is why I decided to try writing some examples.
The problem is that I also like learning by looking at code and
experimenting, but because I'm limited to writing emails and not being
there in person, I can't exactly go through it with you learning what
things you do understand and what you don't. Examples should work if I
put some comments in to explain what things do, but it would be so
much easier if I could actually see what you were doing. Just out of
interest, do you know anything about programming at all? That'll give
me a better idea of what needs explaining and what doesn't.



Abi





From: Allan Thompson

Sent: Saturday, August 24, 2013 6:12 PM

To: ian-reeds-games@xxxxxxxxxxxxx

Subject: [ian-reeds-games] Re: skill mod function



Hi Abi,

Lol, the birthday, it was just an expression. Then again maybe sarcasm
doesn't come across on email that well, grin.

I suggest that maybe you should take a look at Craig's documentation.
He does a great job explaining and giving lots of examples. It is in
the documentation folder in the data for TB  folder.



Personally, I have a hard time sitting and being taught thru books or
being told what to do.

I am very much a hands on, see how it is done and then do it based on
that.
It is why school was always so hard for me. If I can't immediatly  use
it for practical purposes, I end up just losing it.

But if I can mess with examples that work, I have a chance at
eventually understanding and using it myself.

Everyone is different, but that is kind of how I do things.

I just keep practicing something till I got it, but it takes time for
me to get it. Sometimes I run out of patience  cause I just don't
understand it, and it gets dropped till I can focus on it again.
Sometimes that helps too.



al





From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail
prescott
Sent: Saturday, August 24, 2013 12:27 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: skill mod function



Well possibly, I don't know when your birthday is. I'm not sure how
well that last script will work because there is a lot of different
things to keep track of and it still isn't completely customiseable,
but I'm mostly worried about people understanding what to do with it
(especially the message thing). Do you think it makes sense? Or should
I try to explain things differently?



Abi





From: Allan Thompson

Sent: Saturday, August 24, 2013 4:34 PM

To: ian-reeds-games@xxxxxxxxxxxxx

Subject: [ian-reeds-games] Re: skill mod function



Is it my birthday already? Christmas? Cause there is all these
gifts..grin.

Thanks for your hard work!

al



From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail
prescott
Sent: Saturday, August 24, 2013 10:16 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] skill mod function



Hi, I've been working on a script that will let you change the damage
inflicted by an skill depending on unit stats. I haven't tested all of
it, and I might have forgotten to include some features that would
improve how it works, but it seems like it works...

https://dl.dropboxusercontent.com/u/94819755/skill%20mod.zip



Here's a folder with the script to put into the scripts folder, an
attack skill file from my map that will hopefully help demonstrate how
to use the event and a file to help explain a slightly more
complicated parameter you can set.

The script file is called skill mod, the skill file is called attack,
and the other one is the help file.

I'll add some more examples if people want them, I just haven't
written them yet and I wanted to send this out.

This function should allow you to take different amounts of damage
depending on either the stats of the unit using the skill, the unit
the skill is being used on, or both. You can use the stats in formulae
to calculate how much damage should be taken.

Parameters:

s_mod: the stat of the unit using the skill (known as the source_unit)
that modifies the damage

t_mod: the stat of the unit the skill is being used on (known as the
target_unit) that modifies the damage taken

affected: the stat that is affected, so health if the skill is an
attack

multiplyer: this is a number that the modifier is multiplied by. If
you want the modifier to be divided instead, use 1/number you want to
divide by.

add: this is a string (meaning it is in quotes), but it should either
be a number, a range (like 0r5 for a number from 0 to 5) or a dice
roll (like
2d6
for a roll of two six-sided dice), the script turns it into a number

compare: a formula in quotes that you might want to use if you are
using s_mod and t_mod. E.g: "t_mod-s_mod" if you want to subtract the
source_unit's stat from the target_unit's stat.

message: this is explained in the help file as it is a bit more
complex



Basically, after the game gets all these values, it works out the
value of mod (if only s_mod is used and not t_mod then mod is s_mod
and vice versa, if both s_mod and t_mod are used, then mod is the
result of the formula in compare). Then it multiplies mod by the
multiplyer (if you use a decimal or fraction so it'll divide, remember
the number will be rounded) and adds add.
This number is called damage. Damage is then taken from the point you
specified for the affected argument.



This doesn't only have to be used for offensive skills, I intend to
write some examples of how to use it for other kinds of skills.



Sorry if this isn't very well explained, but I never was the best at
explaining things like this, and doing it by email is harder. It's
also too hot today, I think I'm going to take a break and have some
icecream! I have the feeling I'm leaving something out, but I can't
remember it so hopefully it isn't important.



Abi





Other related posts: