Yes, I guess that makes sense. So that is what the message is kind of doing, that you are talking about? So are the arguments in those scripts variables too? I noticed that in craig’s docs, the {0} and {1} was used inside the quotes that seem to represent either the unit a skill is being used on and the unit actually doing the skill. So are those variables to? Just wondering. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott Sent: Saturday, August 24, 2013 5:25 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: skill mod function Yes, things with quotes around them are strings, and these are usually words, though sometimes you might have a number or even some code as a string. There are some cool functions that can turn strings into whole numbers, decimals, or even a line of code that can be executed. That’s what I did with the message in the skill mod, which is also why it’s more complicated. A good example of the differences between string and int variables is if you have two variables called string1 and string2, with the values “1” and “2”. Then you had two variables called int1 and int2, with the values 1 and 2. With the first two variables, if you added them together, you would get “12”, or “21” if you changed them round. With the second pair, you would get 3. Abi From: Allan Thompson <mailto:allan1.thompson@xxxxxxx> Sent: Saturday, August 24, 2013 10:00 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: skill mod function Huh? Does this have anything to do with string cheese? I love stringcheese… Actually, You mean quotes have to be around the variables that are words, right? Numbers don’t? Or, I guess if a number is something you want on the screen then I guess that would need quotes. But don’t quote me on that, grin. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott Sent: Saturday, August 24, 2013 3:29 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: skill mod function Thank you. Now I have a clearer idea of things. So if I tell you that an parameter is a string variable or an int, you’ll know what I mean, so I don’t need to explain about quotes every time. Abi From: Allan Thompson <mailto:allan1.thompson@xxxxxxx> Sent: Saturday, August 24, 2013 7:55 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: skill mod function You mean like string cheese? I love that stuff! Then there is silly string that comes in a can…I don’t think that would work in a programming setting. I do remember some things. I remember variables. They could hold words or numbers. String and int has something to do with that I think, although until you said it I had forgotten all about it. I remember having to number each line of code. I remember if, then kind of stuff in basic. These things like arguments and events and all that, are totally beyond anything I ever learned. I am in my early forties so what I knew back then might not really be applicable now. Honestly, I remember the most playing with that graphic interface where you just plug graphic edit boxes and buttons and stuff onto a blank window or template. There was some kind of code to go with it, but I can’t remember right now what it was. Modules maybe? Sorry, that is about all I can think of. Like I said, I failed these classes. I finally had to give up, and switch directions. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott Sent: Saturday, August 24, 2013 2:11 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: skill mod function So the words string and int mean nothing to you? At least not in a programming context, if you didn’t know what a string was out of context, I’d be quite worried. Abi From: Allan Thompson <mailto:allan1.thompson@xxxxxxx> Sent: Saturday, August 24, 2013 6:55 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: skill mod function Ok, so I am sarcasm deficient, grin. Or is that sarcasm disabled? Sarcastically challenged, grin… Actually, I did take a number of programming classes in the past. That was years ago. I did in fact flunk them. I remember some kind of window with all sorts of controls you can put into the window and make it say “Hi” and the like, but that was more like point and click then programming anything. I did have a little BASIC in High School on apple 2e computers with greenscale monitors. That was a trip. Ironically, I ended up becoming much more fascinated in building computers and fixing their issues then actually telling them what to do. You would think that I would have realized that was something I liked to do, but programming was such a big deal with lots of potential… So in short, you might as well consider me nearly clueless. Consider me totally off the street wondering what all this stuff is, cause that is exactly how I feel. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott Sent: Saturday, August 24, 2013 1:22 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: skill mod function But it’s you who didn’t notice the sarcasm, not me. I have read it, which is why I decided to try writing some examples. The problem is that I also like learning by looking at code and experimenting, but because I’m limited to writing emails and not being there in person, I can’t exactly go through it with you learning what things you do understand and what you don’t. Examples should work if I put some comments in to explain what things do, but it would be so much easier if I could actually see what you were doing. Just out of interest, do you know anything about programming at all? That’ll give me a better idea of what needs explaining and what doesn’t. Abi From: Allan Thompson <mailto:allan1.thompson@xxxxxxx> Sent: Saturday, August 24, 2013 6:12 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: skill mod function Hi Abi, Lol, the birthday, it was just an expression. Then again maybe sarcasm doesn’t come across on email that well, grin. I suggest that maybe you should take a look at Craig’s documentation. He does a great job explaining and giving lots of examples. It is in the documentation folder in the data for TB folder. Personally, I have a hard time sitting and being taught thru books or being told what to do. I am very much a hands on, see how it is done and then do it based on that. It is why school was always so hard for me. If I can’t immediatly use it for practical purposes, I end up just losing it. But if I can mess with examples that work, I have a chance at eventually understanding and using it myself. Everyone is different, but that is kind of how I do things. I just keep practicing something till I got it, but it takes time for me to get it. Sometimes I run out of patience cause I just don’t understand it, and it gets dropped till I can focus on it again. Sometimes that helps too. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott Sent: Saturday, August 24, 2013 12:27 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: skill mod function Well possibly, I don’t know when your birthday is. I’m not sure how well that last script will work because there is a lot of different things to keep track of and it still isn’t completely customiseable, but I’m mostly worried about people understanding what to do with it (especially the message thing). Do you think it makes sense? Or should I try to explain things differently? Abi From: Allan Thompson <mailto:allan1.thompson@xxxxxxx> Sent: Saturday, August 24, 2013 4:34 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: skill mod function Is it my birthday already? Christmas? Cause there is all these gifts….grin. Thanks for your hard work! al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott Sent: Saturday, August 24, 2013 10:16 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] skill mod function Hi, I’ve been working on a script that will let you change the damage inflicted by an skill depending on unit stats. I haven’t tested all of it, and I might have forgotten to include some features that would improve how it works, but it seems like it works... https://dl.dropboxusercontent.com/u/94819755/skill%20mod.zip Here’s a folder with the script to put into the scripts folder, an attack skill file from my map that will hopefully help demonstrate how to use the event and a file to help explain a slightly more complicated parameter you can set. The script file is called skill mod, the skill file is called attack, and the other one is the help file. I’ll add some more examples if people want them, I just haven’t written them yet and I wanted to send this out. This function should allow you to take different amounts of damage depending on either the stats of the unit using the skill, the unit the skill is being used on, or both. You can use the stats in formulae to calculate how much damage should be taken. Parameters: s_mod: the stat of the unit using the skill (known as the source_unit) that modifies the damage t_mod: the stat of the unit the skill is being used on (known as the target_unit) that modifies the damage taken affected: the stat that is affected, so health if the skill is an attack multiplyer: this is a number that the modifier is multiplied by. If you want the modifier to be divided instead, use 1/number you want to divide by. add: this is a string (meaning it is in quotes), but it should either be a number, a range (like 0r5 for a number from 0 to 5) or a dice roll (like 2d6 for a roll of two six-sided dice), the script turns it into a number compare: a formula in quotes that you might want to use if you are using s_mod and t_mod. E.g: “t_mod-s_mod” if you want to subtract the source_unit’s stat from the target_unit’s stat. message: this is explained in the help file as it is a bit more complex Basically, after the game gets all these values, it works out the value of mod (if only s_mod is used and not t_mod then mod is s_mod and vice versa, if both s_mod and t_mod are used, then mod is the result of the formula in compare). Then it multiplies mod by the multiplyer (if you use a decimal or fraction so it’ll divide, remember the number will be rounded) and adds add. This number is called damage. Damage is then taken from the point you specified for the affected argument. This doesn’t only have to be used for offensive skills, I intend to write some examples of how to use it for other kinds of skills. Sorry if this isn’t very well explained, but I never was the best at explaining things like this, and doing it by email is harder. It’s also too hot today, I think I’m going to take a break and have some icecream! I have the feeling I’m leaving something out, but I can’t remember it so hopefully it isn’t important. Abi