Hi All Although the changelog for this update <https://dl.dropboxusercontent.com/u/2138237/tb/victorious%27s%20tb%20script s.html> may be deceptively short, it took me a while to implement these new features and figuring out how to handle user input in particular. I hope everyone enjoys the new flags. 24 Mar 2015: . Fixed a critical bug in replace_effects that caused it to fail for unit targets. . Added map_preload_effects, which applies effects to the specified coordinates to the map on map load. . When specifying lists of effects to be applied for all flags dealing with effect application (including replace_effects), an optional duration modifier can now be specified in addition to the effect name which changes the applied effect. For instance, map_preload_effects 2, 10 = lava[1000] causes tile 2, 10 to be affected by lava for 1000 rounds, regardless of its actual effect duration. This required significant changes throughout the script, so watch out for bugs. . The script now provides a more useful error when it cannot determine if an effect/item/skill applies to a unit or tile Enjoy! Victorious
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