That's pretty cool! Thanks for the hard work. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Victorious Sent: Tuesday, March 24, 2015 11:49 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] script updates: version 24 Mar 2015 Hi All Although the changelog for this update <https://dl.dropboxusercontent.com/u/2138237/tb/victorious%27s%20tb%20script s.html> may be deceptively short, it took me a while to implement these new features and figuring out how to handle user input in particular. I hope everyone enjoys the new flags. 24 Mar 2015: . Fixed a critical bug in replace_effects that caused it to fail for unit targets. . Added map_preload_effects, which applies effects to the specified coordinates to the map on map load. . When specifying lists of effects to be applied for all flags dealing with effect application (including replace_effects), an optional duration modifier can now be specified in addition to the effect name which changes the applied effect. For instance, map_preload_effects 2, 10 = lava[1000] causes tile 2, 10 to be affected by lava for 1000 rounds, regardless of its actual effect duration. This required significant changes throughout the script, so watch out for bugs. . The script now provides a more useful error when it cannot determine if an effect/item/skill applies to a unit or tile Enjoy! Victorious