Great, thanks for the update! On 3/24/15, Victorious <dtvictorious@xxxxxxxxx> wrote: > Hi All > > > > Although the changelog for this update > <https://dl.dropboxusercontent.com/u/2138237/tb/victorious%27s%20tb%20script > s.html> may be deceptively short, it took me a while to implement these > new > features and figuring out how to handle user input in particular. I hope > everyone enjoys the new flags. > > > > 24 Mar 2015: > > . Fixed a critical bug in replace_effects that caused it to fail for unit > targets. > > . Added map_preload_effects, which applies effects to the specified > coordinates to the map on map load. > > . When specifying lists of effects to be applied for all flags dealing with > effect application (including replace_effects), an optional duration > modifier can now be specified in addition to the effect name which changes > the applied effect. For instance, map_preload_effects 2, 10 = lava[1000] > causes tile 2, 10 to be affected by lava for 1000 rounds, regardless of its > actual effect duration. This required significant changes throughout the > script, so watch out for bugs. > > . The script now provides a more useful error when it cannot determine if > an > effect/item/skill applies to a unit or tile > > > > Enjoy! > > > > Victorious > > -- -Mew __________ http://www.savethefrogs.com/