[ian-reeds-games] Re: script updates: version 24 Mar 2015

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 24 Mar 2015 12:06:12 -0600

Great, thanks for the update!

On 3/24/15, Victorious <dtvictorious@xxxxxxxxx> wrote:
> Hi All
>
>
>
> Although the changelog for this update
> <https://dl.dropboxusercontent.com/u/2138237/tb/victorious%27s%20tb%20script
> s.html>  may be deceptively short, it took me a while to implement these
> new
> features and figuring out how to handle user input in particular. I hope
> everyone enjoys the new flags.
>
>
>
> 24 Mar 2015:
>
> . Fixed a critical bug in replace_effects that caused it to fail for unit
> targets.
>
> . Added map_preload_effects, which applies effects to the specified
> coordinates to the map on map load.
>
> . When specifying lists of effects to be applied for all flags dealing with
> effect application (including replace_effects), an optional duration
> modifier can now be specified in addition to the effect name which changes
> the applied effect. For instance, map_preload_effects 2, 10 = lava[1000]
> causes tile 2, 10 to be affected by lava for 1000 rounds, regardless of its
> actual effect duration. This required significant changes throughout the
> script, so watch out for bugs.
>
> . The script now provides a more useful error when it cannot determine if
> an
> effect/item/skill applies to a unit or tile
>
>
>
> Enjoy!
>
>
>
> Victorious
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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