[ian-reeds-games] Re: reverting as an effect

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 4 Oct 2013 14:33:01 -0400

Oh, so it's not me then. I am sorry I must have missed the email where you
mentioned this, or maybe I forgot. Thanks for explaining it though. 

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
Sent: Friday, October 04, 2013 2:07 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: reverting as an effect

Hi Al,

I noticed that reverting effects was broken and put in a fix of sorts for
it. It'll come out when I finish making the scripts work as flags, and that
to some extent requires a bit of help from Ian, as I'm having a few issues.
I mentioned it when you guys were asking if you could cloak units and I gave
it a go.

So all being well, it should be fixed soon. There's no function for
scripters to get at the effects on a unit as far as I saw, so copying over
all the effects to the transformed unit is not possible. So instead I'm just
reapplying the effect. A sticky plaster, perhaps, but it worked.

Hope this explains it a little.

Craig

On 04/10/2013 18:29, Zak Claassen wrote:
> Maybe instead of self_effects use effects= to apply the effect. If 
> that doesn't work then I'm out of ideas.
>
> On 10/4/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>> No, it was a bust.
>> I put it into the same effect, and what happened it left behind the 
>> warrior, but created the weer wolf. Oddly, the left behind warrior 
>> unit that was able to transform just stood there. Regardless the 
>> fizzle didn't work.
>>
>> I tried it with two separate effects just to see, the transform 
>> happened, but the fizzle still didn't work.
>>
>> Thanks for the help though. It could be that I am doing something wrong.
>>
>> al
>>
>>
>>
>> -----Original Message-----
>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Zak 
>> Claassen
>> Sent: Friday, October 04, 2013 4:39 AM
>> To: ian-reeds-games@xxxxxxxxxxxxx
>> Subject: [ian-reeds-games] Re: reverting as an effect
>>
>> Try putting the change in the effect's after_applied instead of in 
>> the skill, so that the skill only applies the effect.Try putting the 
>> change in the effect's after_applied instead of the skill, so that 
>> the skill only applies the effect.
>>
>> On 10/4/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>>> Hi Craig or anyone ,
>>> I am having trouble trying to use the after fizzle revert thing.
>>>
>>> What I have is a weer wolf. The  unit has the skill that transforms 
>>> it into the weer wolf thru the change unit script.
>>> In that same script I have a self_effects flag featureing the 
>>> duration of the  skill.
>>> In the effect is the after fizzle script.
>>>
>>> Is this the right way to do it? I can't seem to get it to work.
>>>
>>> I also noticed that the self effects seems weird. I would think that 
>>> the weer wolf character would show the effect as being on the unit, 
>>> but it doesn't, which is weird, and maybe that is the problem, but I 
>>> have never noticed this before.
>>> Any clues, flares, smoke signals would be appreciated when you got 
>>> the time, thanks.
>>>
>>> al
>>>
>>> "The truth will make you free"
>>> Jesus Christ of Nazareth 33AD
>>>
>>>
>>>
>>>
>>>
>>
>>
>>




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