Oh, so it's not me then. I am sorry I must have missed the email where you mentioned this, or maybe I forgot. Thanks for explaining it though. al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett Sent: Friday, October 04, 2013 2:07 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: reverting as an effect Hi Al, I noticed that reverting effects was broken and put in a fix of sorts for it. It'll come out when I finish making the scripts work as flags, and that to some extent requires a bit of help from Ian, as I'm having a few issues. I mentioned it when you guys were asking if you could cloak units and I gave it a go. So all being well, it should be fixed soon. There's no function for scripters to get at the effects on a unit as far as I saw, so copying over all the effects to the transformed unit is not possible. So instead I'm just reapplying the effect. A sticky plaster, perhaps, but it worked. Hope this explains it a little. Craig On 04/10/2013 18:29, Zak Claassen wrote: > Maybe instead of self_effects use effects= to apply the effect. If > that doesn't work then I'm out of ideas. > > On 10/4/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: >> No, it was a bust. >> I put it into the same effect, and what happened it left behind the >> warrior, but created the weer wolf. Oddly, the left behind warrior >> unit that was able to transform just stood there. Regardless the >> fizzle didn't work. >> >> I tried it with two separate effects just to see, the transform >> happened, but the fizzle still didn't work. >> >> Thanks for the help though. It could be that I am doing something wrong. >> >> al >> >> >> >> -----Original Message----- >> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Zak >> Claassen >> Sent: Friday, October 04, 2013 4:39 AM >> To: ian-reeds-games@xxxxxxxxxxxxx >> Subject: [ian-reeds-games] Re: reverting as an effect >> >> Try putting the change in the effect's after_applied instead of in >> the skill, so that the skill only applies the effect.Try putting the >> change in the effect's after_applied instead of the skill, so that >> the skill only applies the effect. >> >> On 10/4/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: >>> Hi Craig or anyone , >>> I am having trouble trying to use the after fizzle revert thing. >>> >>> What I have is a weer wolf. The unit has the skill that transforms >>> it into the weer wolf thru the change unit script. >>> In that same script I have a self_effects flag featureing the >>> duration of the skill. >>> In the effect is the after fizzle script. >>> >>> Is this the right way to do it? I can't seem to get it to work. >>> >>> I also noticed that the self effects seems weird. I would think that >>> the weer wolf character would show the effect as being on the unit, >>> but it doesn't, which is weird, and maybe that is the problem, but I >>> have never noticed this before. >>> Any clues, flares, smoke signals would be appreciated when you got >>> the time, thanks. >>> >>> al >>> >>> "The truth will make you free" >>> Jesus Christ of Nazareth 33AD >>> >>> >>> >>> >>> >> >> >>