[ian-reeds-games] question about AI toggle and escape conditions

  • From: garrett knight <wolfofthewind48@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 16 May 2015 09:18:14 -0700

hay all
Just out of curiosity, if I have a map with the victory conditions set to escape=, and the unit that must escape is an AI controlled unit with no skills other then the movement skills of course, will the AI be smart enough to know that particular unit needs to get to the escape zone in question?
The particular reason I ask is because in one of my maps in my angel wars series, you, the angel in training, are escorting a wounded and unconscious angel out of a demonic stronghold. Unfortunately, you freeing her cause more then a few sets of demonic eyes to look your way. You have a party member, who I want the player to be in control of, and the normal person you play as, who has his hands tied with carrying the wounded angel. I figure it would be easier for the player if they just worried about keeping the area clear and let the AI worry about moving the unit carrying the wounded body, as he won't have any skills anyway. But if the AI won't recognize a unit it is controlling needs to get to the escape zone, then I'll just have it at the default behavior and the player will have to control both.
Thanks in advance for any answers to this question.


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