[ian-reeds-games] optional status window?

  • From: garrett knight <wolfofthewind48@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 02 Sep 2015 08:54:14 -0700

Hello there.
So I had a thought, has anyone ever had a unit with a rather large number of points on them? I know in the angel wars map pack I am making, I have a couple units with a lot of points on them. You have your health, your soul health, your mana, your devine, your stamina, your energy, your actions, and some have other points for things like arrows, cannon balls, etc. And then you have your effects. Does anyone else find that pressing f4 on a unit to get every last detail vomited out at you is a little hard to keep up with? Even more so if your only looking for just 1 point. So if your looking for, say, your energy, in the case of my map pack, you would have to go through the other stuff before you can get to the point your looking for. So what if there was a key stroke you could use, to get a sort of list. Sort of like the battle log? So you could down arrow, and see stuff like this.
10 of 20 health
6 of 8 stamina
250 of 400 energy
effected by regeneration

The other reason I think this would be a good idea is because other than looking into a point's text file, I don't see another way for the point's description to be spoken. So you could press f4, on say, the health point, and the description of the health point would be spoken. Same way with effects. So you wouldn't have to use shift f4 and wait for it to finish spewing out all the other information to get to the effect you want.
Again, this is mearly a thought. Let me know what you think.

-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject field.
Or by visiting the list page at //www.freelists.org/list/ian-reeds-games

Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip

Other related posts: