On second thought...it isn't going to work. I would have to make three separate give skills cause there is three seperate points. If I put it into all one point, it will just be nice and easy to run over one of the isochip terrains three times and open the field. I have no way to limit how much the terrain hands out, nor do I have any way to easily transfer the chips, so I think we are stuck till items come out, that might work alot better then. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Allan Thompson To: ian-reeds-games@xxxxxxxxxxxxx Sent: Monday, February 04, 2013 7:54 PM Subject: [ian-reeds-games] Re: moment in time and titon hunt part 2 Hi Shawn, Yeah, in the real world, a captain of a capital ship would not be leading teams of seals into dangeorus situations. In fact, I doubt they would see the deck of their ship, except thru the solid gold ring of their bathroom porthole, lol. Officers in real life, unless they are part of the specially trained personnel like navy seals and the like, are generall not the ones who do the boarding party kind of thing. In trek, that is how they do it, cause it's sci fi action. Your the hero, so to speak, and so you get the job of picking up chips, lol. I will see how it works with giving all the redshirts a give to captain skill of some sort. I still think it will be more trouble then it is worth, but who knows, maybe it wont be too bad. I might have to shorten the timer then cause that will shave time off. I will let you know when I update it and we will see how it goes. I will still have the admiral unit do the actual close force field skill, cause if they all could do it then it would be just a mess. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: shaun everiss To: ian-reeds-games@xxxxxxxxxxxxx Sent: Monday, February 04, 2013 6:23 PM Subject: [ian-reeds-games] Re: moment in time and titon hunt part 2 no problem, yeah I shift people to the chip but if the admeral is the only 1 then no matter who is on the chip tile it shouldn't pick up till the admeral is there. if I wait to get the admeral it means I am exposing myself to enemy fire. I need to dispatch the 2 klingons anyway and after that well. At 08:47 PM 2/4/2013, you wrote: >I was afraid of that. the map ends if the hunter unit is killed. >Both cloaked and uncloaked units are called hunter so I thought that >would work, but maybe not. Dang it, I may have to do something else >on that map instead. There isn't any way to make a cloak just yet. > >I think I am going to pump up the phasers on the constellation class >and the torps. Hopefully that will help. I just don't want it a cake >walk, you know? > >The admiral is the only one with the close forcefield skill. So he >personally needs to grab each chip. I thought it would be >reallyconfusing trying to pass chips thru skills to the admiral, >when he can just run over and grab it himself. I know it works when >he has all three chips in his inventory/point total. > >I did put in mission briefings but I haven't updated as of yet. >I will make sure the admiral is specifically said to be the only one >to pick the chips up. > >Sorry about taht hunt map. I got to figure out what else to do. >al > > > >"The truth will set you free" >Jesus Christ of Nazareth 33A.D. >----- Original Message ----- >From: <mailto:sm.everiss@xxxxxxxxx>shaun everiss >To: <mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx >Sent: Monday, February 04, 2013 12:46 AM >Subject: [ian-reeds-games] moment in time and titon hunt part 2 > >Hi. >in the second titon map I found where to go. >I started uncloked for some reason. >When I was able to cloke I cloked and then triggered defeat because I cloked. >in the moment in time my ship and the enterprise couldn't really get >the klingon down to anything more than 350 to 250. >he couldn't be defeated at all.