Thanks Craig, I think I lucked out on the twilight map, so I am glad that turned out as well as it did and that people like it. al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett Sent: Saturday, January 18, 2014 5:23 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: fortresss upgrade in aowt I played the original version of Battle at Twilight last night, the kinfolk one this time. It was, I agree, hard, I did lose my hamlet and the Keep, but after my Settlement had expanded into a town, the battle was firmly in my favour. So it is definitely doable as was. And I must say, fun! Nice work Al. Craig On 18/01/2014 07:03, Allan Thompson wrote: > Ok, Here we go, grin. > There is six scorpion ballists instead of the two towers and two blank > ramparts for the players own towers. > > The caverns now start at 0, so you won't see your first monster till > about round 4, and you will see about every monster on the map by > around round 8 thru round 10 depending on the random nature of the coins > coming in. > I also think the take aim skill is working , hopefully. Before it did > not seem to be doing the damage it should be doing, so if you start > noticing higher damage, then hopefully that is handled. > Link is below. Let me know if this is a bit better to play. > Oh, it has alternative after the name of it, just so you know. > Link is below: > > https://dl.dropboxusercontent.com/u/68028683/age%20of%20warlords.zip > > > > al > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan > Thompson > Sent: Saturday, January 18, 2014 1:27 AM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: fortresss upgrade in aowt > > Hi, > What I can do is make a second map featureing the things you > mentioned. I can replace the scorp towers with the scorp ballistas (4 > or 6? I can't remember what was originally there) I can also make it > for that second map so that the monsters don't come out > right away. Maybe that will make a difference. > I think I will call it twilight alternate or something like that so > people can try out both and see which one they like best. > > Thanks for the feed back! > al > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of me me > Sent: Friday, January 17, 2014 10:59 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: fortresss upgrade in aowt > > I got the new version of A O W today. Whatever you did to the caverns > of chaos, it's made the game even worse on the twilight map. I noticed > the new manticore unit. The fact that the caverns of chaos can summon > the manticore and every other unit type on round 1 is completely > insane. Due to all those enemy units coming out, I lost twilight town > on round 6, and twilight watch on round 8. I recruited everything I > could. Even crappy infantry that refused to move because they liked > fortifying better. Especially when it's like 10 units against 4 super > weak units from settlements and keeps and a couple watchtowers. Maybe > giving the chaos caverns 0 resources to begin with instead of like 400 > of each will be ok. I know you'll argue that that lets the player do > damage to the caverns with their griffin cavalry, but once the units > are recruited, any units near the caverns of chaos are dispatched by > the medium defenders, or by the recruited units. The flying manticore thing > is interesting though. IT forces the son and moon towers to do some work. > Also, I was sad that you nerfed the catapult units. There used to be 4 > scorpion ballista and now there's 2 super nerfed ballista things that > can't move or take aim. They don't do much damage to anything, so I > have to wait another 7 or so rounds before I can attempt to build > scorion ballistae that are actually good for something. The fortress > thing is nice though, but if I lose my kinfolk fortress by round 8, I feel > screwed. > > > > > >