[ian-reeds-games] Re: fortresss upgrade in aowt

  • From: me me <sleepio1@xxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 17 Jan 2014 22:59:07 -0500

I got the new version of A O W today. Whatever you did to the caverns of chaos, it's made the game even worse on the twilight map. I noticed the new manticore unit. The fact that the caverns of chaos can summon the manticore and every other unit type on round 1 is completely insane. Due to all those enemy units coming out, I lost twilight town on round 6, and twilight watch on round 8. I recruited everything I could. Even crappy infantry that refused to move because they liked fortifying better. Especially when it's like 10 units against 4 super weak units from settlements and keeps and a couple watchtowers. Maybe giving the chaos caverns 0 resources to begin with instead of like 400 of each will be ok. I know you'll argue that that lets the player do damage to the caverns with their griffin cavalry, but once the units are recruited, any units near the caverns of chaos are dispatched by the medium defenders, or by the recruited units. The flying manticore thing is interesting though. IT forces the son and moon towers to do some work. Also, I was sad that you nerfed the catapult units. There used to be 4 scorpion ballista and now there's 2 super nerfed ballista things that can't move or take aim. They don't do much damage to anything, so I have to wait another 7 or so rounds before I can attempt to build scorion ballistae that are actually good for something. The fortress thing is nice though, but if I lose my kinfolk fortress by round 8, I feel screwed.



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