Another option would be not giving the unit health, but another point with at_zero=death. That way no skill affecting health would be useable on it. It would be a lot less effort than adding not_useable_on to every skill. On 5/1/13, Richard Claridge <richard.claridge68@xxxxxxxxxxxxxx> wrote: > Hi. > I must be going through a total TB block at the moment, thats the > second time I've sent an email about something only to realise a short > while later that its just me being thick. > The unit in question was of a team with no turn, so the end turn flag > was never going to work. So I've had to change it to a unit of the > appropriate team, either player or enemy, and add a not useable flag > to all skills that deal damage so that it cannot be damaged before > time. I think this was my best course of action, although having it as > a team with no enemies would have been easier lol, except giving that > team a turn would be totally pointless as all it would do was inflict > at the end of the turn. > So thanks for being patient with me lol as I go through this dodgy stage. > Richard > > On 5/1/13, Zak Claassen <zak.claassen@xxxxxxxxx> wrote: >> It seems to work for me. Could you post an example? >> >> On 5/1/13, Richard Claridge <richard.claridge68@xxxxxxxxxxxxxx> wrote: >>> Hi Ian. >>> Is there something broken with end turn inflict or am I doing something >>> wrong? >>> I'm trying to get a unit to die after a certain number of rounds, so >>> I've given it some health points and then set a flag in the unit file >>> as health_end_turn_inflict=20, but nothing happens during play. I've >>> gone few a few rounds and got nothing out of it. >>> Is there something wrong or is it me? >>> Thanks >>> Richard >>> >>> >> >> > >