[ian-reeds-games] Re: end turn inflict

  • From: Zak Claassen <zak.claassen@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Thu, 2 May 2013 02:38:31 +0200

Another option would be not giving the unit health, but another point
with at_zero=death.  That way no skill affecting health would be
useable on it.  It would be a lot less effort than adding
not_useable_on to every skill.

On 5/1/13, Richard Claridge <richard.claridge68@xxxxxxxxxxxxxx> wrote:
> Hi.
> I must be going through a total TB block at the moment, thats the
> second time I've sent an email about something only to realise a short
> while later that its just me being thick.
> The unit in question was of a team with no turn, so the end turn flag
> was never going to work. So I've had to change it to a unit of the
> appropriate team, either player or enemy, and add a not useable flag
> to all skills that deal damage so that it cannot be damaged before
> time. I think this was my best course of action, although having it as
> a team with no enemies would have been easier lol, except giving that
> team a turn would be totally pointless as all it would do was inflict
> at the end of the turn.
> So thanks for being patient with me lol as I go through this dodgy stage.
> Richard
>
> On 5/1/13, Zak Claassen <zak.claassen@xxxxxxxxx> wrote:
>> It seems to work for me.  Could you post an example?
>>
>> On 5/1/13, Richard Claridge <richard.claridge68@xxxxxxxxxxxxxx> wrote:
>>> Hi Ian.
>>> Is there something broken with end turn inflict or am I doing something
>>> wrong?
>>> I'm trying to get a unit to die after a certain number of rounds, so
>>> I've given it some health points and then set a flag in the unit file
>>> as health_end_turn_inflict=20, but nothing happens during play. I've
>>> gone few a few rounds and got nothing out of it.
>>> Is there something wrong or is it me?
>>> Thanks
>>> Richard
>>>
>>>
>>
>>
>
>

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