[ian-reeds-games] bug with item menu

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: "ian-reeds-games@freelist" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 16 Feb 2013 21:47:38 -0500

Hi Ian,
Ok, here is how this works. 
I have that dungeon quest map. The character units, after making certain 
actions are then "stunned" so that monsters are allowed to swing back at them. 
Well, I decided to make a way for stunned units to grab items from monsters 
they kill. So I gave range of 1 to take item,a nd made it so that they needed a 
reward point to be able to use the skill.
It works great with one item. With more then one item, not so much. So on the 
test map, I tried to get out of the item menu after realizing that multiple 
items will not get picked up. That is when I noticed the take item  menu list 
would not let me  exit the menu.
In the test map, kill the red monster with the warrior. Then without moving, 
use the take item skill. Pick up one item, and the other item will still be 
there, and the bug will present itself.

My second trouble is that with turns turned into rounds, my stun effect is not 
going to work.  The players units will be stunned for their next round andt hen 
only after that it fizzles. So I must have created this before the time change. 
Is there a way I can make the  stun last only till the end of their turn? 
duration of zero won't work. I realize that this is pretty rare, so I don't 
know if maybe I should try some other method to ensure players get hit after a 
failed swing at a monster or other character.  

Anyway,t he dungeon quest map link and all is provided below. The test map has 
what I am talking about.

al

https://dl.dropbox.com/u/68028683/Dungeon%20Quest.zip
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.

Other related posts:

  • » [ian-reeds-games] bug with item menu - Allan Thompson