Hi all, and especially the creator of Conquering Redwall Abbey. I am a new member of the list and also new to this great game. In fact I can't believe I've not found it before, its amazing, and I hope one day to create maps myself. Not sure how easy it is, I've had a quick look at the documentation on it and I was lost early on lol. But to my main reason for eMailing. I've been playing the maps of Redwall Abbey and have completed them all up to the Take the Abbey building. When I loaded this map it started fine, but on exploring round the map I get the following error when I try to move to a particular tile, I think its 4,5 or somewhere around there. I could go back and check but I'm in full flow writing this message but I'm sure you'll find the square. I've approached it from various different directions to see if its a regular bug, and I've found it happens every time from different directions. The full error message is below. --------------------------- --------------------------- An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to support@xxxxxxxxxxxxxxxxxxx. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Game.Unit.GetTeamName() in C:\Data\Recent\TacticalRPG\TacticalRPG\Unit.cs:line 101 at Game.Unit.GetName() in C:\Data\Recent\TacticalRPG\TacticalRPG\Unit.cs:line 97 at Game.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String prefix, Boolean speakCoords) in C:\Data\Recent\TacticalRPG\TacticalRPG\MapBase.cs:line 124 at Game.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, String prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in C:\Data\Recent\TacticalRPG\TacticalRPG\MapBase.cs:line 86 at Game.MapBase.MoveReview(Int32 x, Int32 y) in C:\Data\Recent\TacticalRPG\TacticalRPG\MapBase.cs:line 81 at Game.MapBase.HandleMoveReview(Keys k) in C:\Data\Recent\TacticalRPG\TacticalRPG\MapBase.cs:line 54 at Game.HM.HandleMoveReview(Keys k) in C:\Data\Recent\TacticalRPG\TacticalRPG\HelperMethods.cs:line 298 at Game.Battle.Process(World ent) in C:\Data\Recent\TacticalRPG\TacticalRPG\States\Battle.cs:line 98 at Game.StateMachine`1.Process() in C:\Data\Recent\TacticalRPG\TacticalRPG\StateMachine.cs:line 36 at Game.Form1.RunGameLoop(Boolean keyPressed) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 133 at Game.Form1.Form1_KeyDown(Object sender, KeyEventArgs e) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 150 at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e) at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m) at System.Windows.Forms.Control.ProcessKeyMessage(Message& m) at System.Windows.Forms.Control.WmKeyChar(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) --------------------------- OK --------------------------- Hope you find the problem, as I love this campaigne and look forward to completing it. Thanks Richard