[ian-reeds-games] abbey game error

  • From: Richard Claridge <richard.claridge68@xxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 17 Feb 2013 10:26:59 +0000

Hi all, and especially the creator of Conquering Redwall Abbey.
I am a new member of the list and also new to this great game. In fact
I can't believe I've not found it before, its amazing, and I hope one
day to create maps myself. Not sure how easy it is, I've had a quick
look at the documentation on it and I was lost early on lol.
But to my main reason for eMailing.
I've been playing the maps of Redwall Abbey and have completed them
all up to the Take the Abbey building. When I loaded this map it
started fine, but on exploring round the map I get the following error
when I try to move to a particular tile, I think its 4,5 or somewhere
around there. I could go back and check but I'm in full flow writing
this message but I'm sure you'll find the square. I've approached it
from various different directions to see if its a regular bug, and
I've found it happens every time from different directions.
The full error message is below.

---------------------------

---------------------------
An error has occurred.  Please notify the game creator of this error.
You can copy the entire error to your clipboard by pressing control +
C.  Then you can paste it into an email by pressing control + V and
send the email to support@xxxxxxxxxxxxxxxxxxx.
System.Collections.Generic.KeyNotFoundException: The given key was not
present in the dictionary.

   at System.ThrowHelper.ThrowKeyNotFoundException()

   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)

   at Game.Unit.GetTeamName() in
C:\Data\Recent\TacticalRPG\TacticalRPG\Unit.cs:line 101

   at Game.Unit.GetName() in
C:\Data\Recent\TacticalRPG\TacticalRPG\Unit.cs:line 97

   at Game.MapBase.GetTileAnnounceText(Int32 x, Int32 y, String
prefix, Boolean speakCoords) in
C:\Data\Recent\TacticalRPG\TacticalRPG\MapBase.cs:line 124

   at Game.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound,
String prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32
end) in C:\Data\Recent\TacticalRPG\TacticalRPG\MapBase.cs:line 86

   at Game.MapBase.MoveReview(Int32 x, Int32 y) in
C:\Data\Recent\TacticalRPG\TacticalRPG\MapBase.cs:line 81

   at Game.MapBase.HandleMoveReview(Keys k) in
C:\Data\Recent\TacticalRPG\TacticalRPG\MapBase.cs:line 54

   at Game.HM.HandleMoveReview(Keys k) in
C:\Data\Recent\TacticalRPG\TacticalRPG\HelperMethods.cs:line 298

   at Game.Battle.Process(World ent) in
C:\Data\Recent\TacticalRPG\TacticalRPG\States\Battle.cs:line 98

   at Game.StateMachine`1.Process() in
C:\Data\Recent\TacticalRPG\TacticalRPG\StateMachine.cs:line 36

   at Game.Form1.RunGameLoop(Boolean keyPressed) in
C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 133

   at Game.Form1.Form1_KeyDown(Object sender, KeyEventArgs e) in
C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 150

   at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)

   at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)

   at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)

   at System.Windows.Forms.Control.WmKeyChar(Message& m)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ContainerControl.WndProc(Message& m)

   at System.Windows.Forms.Form.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
---------------------------
OK
---------------------------
Hope you find the problem, as I love this campaigne and look forward
to completing it.
Thanks
Richard

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