Hey Alan, I noticed the chainsaw does the same amount of damage as attacks when an item such as a bat or broom handle is equipped. Since the chainsaw uses fuel, don't you think it should do more damage? And maybe it should only use 1 instead of 2 fuel per attack,. I've also got a suggestion, don't know if you would want to implement this, but how about using craig's transform script to turn your people into zombies when they die? Instead of putting death in the at_zero flag on health, use an effect that transforms the unit into a zombie. It could be a regular zombie or maybe a more powerful one; this would encourage you to keep your survivors alive. Although, this would then need different healths for the survivors and zombies, otherwise zombies would just become other zombies when you kill them. So this would probably be too much work to put in at this stage, but just thought I'd mention it just in case you can think of an easier way to implement it. On 4/6/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > Hi Petr, > I appreciate the offer, but I I jumped ont hat bug something fierce, grin. > > Iput a test map in where the units that use the bow, hunting rifle, chainsaw > and flamethrower could attack a single pole and see if htey would run out of > ammo. > The hunting rifle did in fact run out, and I couldn't use it after that, so > maybe you have a earlier version of the map? I know int he earlier version > the rifle would never run out. > > The chainsaw however was a good catch, and I fixed that. So now the chainsaw > will run out of fuel and not work. Also note that the chainsaw hot key is > now W instead of the A key. > > I also threw in some curve balls. One of the windows in the house I changed > into a structure which could be destroyed, just to liven things up. > I also added angry zombies as a special zombie type (thanks Carlos for that > idea!) and zombie dogs. They should pop out every three rounds so keep an > eye out. > > The link is below. I forgot to take out the test map, so I will have to > update this again when I get a little more time. > > have fun. You should be able to download from the game or from the link > below. > > https://dl.dropbox.com/u/68028683/One%20shot%20wonders.zip > > > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > ----- Original Message ----- > From: Petr Bláha > To: ian-reeds-games@xxxxxxxxxxxxx > Sent: Saturday, April 06, 2013 12:51 PM > Subject: [ian-reeds-games] Re: Zombie house map - Bug or a feature > > > Okay, i thing the chainsaw has the same problem, but i can test it once > again, just for sure, if it would help you. > Dne 6.4.2013 18:51, Allan Thompson napsal(a): > > That is certainly a bug. Thanks for telling me about that. > > I thought I had made the hunting rifle dependant on ammo, but apparently > I messed up somewhere along the way. > > I will see if I can get that fixed today, so I apologize for that. > > > > al > > "The truth will set you free" > > Jesus Christ of Nazareth 33A.D. > > ----- Original Message ----- > > From: Petr Bláha > > To: ian-reeds-games@xxxxxxxxxxxxx > > Sent: Saturday, April 06, 2013 11:20 AM > > Subject: [ian-reeds-games] Zombie house map - Bug or a feature > > > > > > Hi Allan, > > i just beat the Zombie house map, but i have found a bugg in it. > > Some weapons have endless ammo resp. fuel. > > For example - when i find hunting riffle i have used it every round > in > > the game and it was never empty. > > With chainsaw, situation is little bit different: > > when i use chainsaw and after few rounds i am out of fuel, tinn of > gass > > do its job and i can use chainsaw again - but with endless fuel to. > > Flamethrower has not such a bugg, even after filling it full with > > another tinn of gas after the few rounds it was empty. > > > > > >