Looking thru that list, I am very impressed! You really must have little programming elves that run around in your north pole workshop at the north pole! Your like Santa Coder, grin. Delivering wonderful updates to all the little map creator girls and boys... Yeah,it's late, grin. At least for me. Ok, so here is my list, more or less. They aren't simple I don't think. 1. Dice rolling. The more I think about what carlos wrote to you about dice, and the various bell curves, I am convinced that adding in dice rolling based on the dice normally available for these genre of game is going to be needed at some point. Of course, remembering Austen, it shouldn't be mandatory so that it can be used one way or the other, with or without. Heck, that is problem a 1d20 bunch of things right there, grin. 2. I wouldn't mind seeing summon become an effect. Also an unsummon as an effect and skill. I figure those are all together in one niche. Summon as an effect could be an at_zero=shapechange wherethe effect causes the original unit to unsummon and then to summon in it's place a werewolf, or something like that. Unsummon could be used to land shuttles starships, could remove a summoned creature by another wizard, could recall a platoon fromt he jungles, having it unsummon fromt he ground, summoned in to the copter...I hope that all makes sense. 3. I would love to see a "charm" ability. Being able to make a enemy unit into an ai_controlled critter. Or even a team switch where it can be controlled for a short time. I know jedi have the mind trick, wizards with charm, hypnosis...imaginean evil wizard casting charm on a player unit! Now that would be worth the price of admission, grin. Ok, that is it. I got a zillion others, and I agree with some other stuff everyone else has, they are all great stuff, really. As for the flying over pits thing. The only thing I can think of is a flag to tell the terrain that it only affects non flying critters. so if it is a pit, then a non_hurt_my_flying_dude flag would make it safe, but a default would keep it so that , let's say the cloud of poisonous gas would still ahve an effect on flying units. What do you think? Is it harder then it sounds? grin. Thanks Ian for all you do. This kind of feedback from a game creator is priceless. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Ian Reed To: ian-reeds-games@xxxxxxxxxxxxx Sent: Thursday, January 03, 2013 1:02 AM Subject: [ian-reeds-games] Your top 3 most wanted features Hi all! As we've had a number of people join the mailing list and the game has evolved a fair amount since the last time I accepted map creators top 3 items I'd like to do it again. This is starting from scratch, so anyone who gave me top 3 before can submit a new top 3. If you submit some of the same items I will note that they are still the most important to you. Remember that I will always choose what to get done next based on difficulty versus the value it gives to the game and that smaller features usually get done sooner. The top 3 items you provide is a good way to sway me in one direction or another and means more to me than the general list of all features that get discussed on the mailing list. So please provide your top 3 most wanted features or bug fixes, and please be sure to limit it to 3. Oh, also note that although I may have said I'm working on X or Y feature next this may change as I get everyone's vote. So if it's not already implemented and it's important to you, consider adding it to your top 3. Thanks everyone! Ian Reed