I was playing zombie house with this and the following error happened: --------------------------- System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at System.Collections.Generic.List`1.Enumerator.MoveNext() at Game.AP.HandleDeath(Unit target, Boolean speakAsync) in C:\Data\Recent\TacticalRPG\TacticalRPG\ActionPerformer.cs:line 427 at Game.AP.HandleCausers(Unit curUnit, Tile targetTile, Unit targetUnit, EffecterBase effecter, Boolean speakAsync, Func`2 getCauserByName) in C:\Data\Recent\TacticalRPG\TacticalRPG\ActionPerformer.cs:line 538 at Game.AP.PerformSkill(SkillOrItemBase soib, Unit curUnit, Unit targetUnit, Tile target, Item item, Boolean speakAsync, Boolean suppressSpeech, Boolean announceCoords, Boolean receivedFromServer) in C:\Data\Recent\TacticalRPG\TacticalRPG\ActionPerformer.cs:line 160 at Game.AI.TrySkill(Skill sk, Unit curUnit, Unit targetUnit, Tile targetTile, Boolean suppressSpeech) in C:\Data\Recent\TacticalRPG\TacticalRPG\AI.cs:line 171 at Game.AI.PerformSkills(Unit curUnit, List`1 friends, List`1 enemies) in C:\Data\Recent\TacticalRPG\TacticalRPG\AI.cs:line 249 at Game.AI.RunSimpleAI(Unit u, List`1 friends, List`1 enemies) in C:\Data\Recent\TacticalRPG\TacticalRPG\AI.cs:line 52 at Game.AI.TakeTurn(Func`1 getUnits, Func`1 getFriends, Func`1 getEnemies) in C:\Data\Recent\TacticalRPG\TacticalRPG\AI.cs:line 32 at Game.Battle.Process(Empty ent) in C:\Data\Recent\TacticalRPG\TacticalRPG\States\Battle.cs:line 77 at Game.StateMachine`1.Process() in C:\Data\Recent\TacticalRPG\TacticalRPG\StateMachine.cs:line 38 at Game.Form1.RunGameLoop(Boolean keyPressed) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 214 at Game.Form1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 172 at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) --------------------------- OK --------------------------- On 8/17/13, michael Tholl <mrtholl@xxxxxxxxx> wrote: > Awesome! > Now, hopefully I can remember to download this when it won't lag the house. > grr.. we have to get better internet connection. *grin* > Can't wait to see if this fixes Kobold Dungeon's lag.. if so, it'll be > time to drool over big maps. > Michael > > > On 8/16/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: >> Oh hey, cool! >> Thanks man! >> >> al >> >> -----Original Message----- >> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ian Reed >> Sent: Friday, August 16, 2013 7:56 PM >> To: ian-reeds-games@xxxxxxxxxxxxx >> Subject: [ian-reeds-games] TB 1.13 dev 16 >> >> Hi all! >> >> While working on the RPG engine I made some big improvements to how >> sounds >> and music are loaded and disposed. >> For me it improved general performance, game startup time, and general >> memory consumption. >> Off hand it seems to make a pretty big difference when loading games in >> Tactical Battle as well. >> >> I'm hoping it may improve some of the out of memory issues you are >> getting >> when saving or loading. >> Give it a shot and let me know. >> There's also a chance that me muddling around in shared code for so long >> has >> broken something I'm not aware of, so let me know if you hit bugs. >> >> Note that the executable is now called Game.exe instead of >> TacticalBattle.exe. >> >> Here is the link for TB 1.13 dev 16: >> http://BlindAudioGames.com/downloads/Tactical%20Battle%201.13%20dev%2016.zip >> >> Ian Reed >> >> >> >> >> > >