[ian-reeds-games] Re: Responses and an update

  • From: "Carlos Macintosh" <sleepio1@xxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 17 Jan 2013 17:07:07 -0500

I think that turned based games are better against computers, while real time is better against multi player. This is borne out because the real allure of sound rts is the multiplayer capabilities, while both TOC and TB are single layer. Sound RTS really puts an emphasis on controlling groups of units all at once. While in tb each unit is an individual, you can easily grab some units and get them working on something. The sound rts control branches first by unit type: you can control either a type of unit or all the units, either in the same square or from all the map. THen you can hit the number row to control a half, a third or a fourth of the units you selected the first time. it's good when you need to split your forces, or when you want multiple workers building different things or some workers grabbing gold and others grabbing wood. Or when you want to take a group of mounted knights to attack a few different positions of an enemy osition to keep him/her busy. Toc has a similar system. You select some units from a unit list, and tell them all to do something. A big difference between RTS and the other two is that RTS doesn't have any uncrossable terrains. Unless you count breaks in the path as uncrossable. Flying units, which are dragons, transport flying machines, and ffensive flying machines, can fly directly to any square without having to take a land path. So if you were on square A1 and the path to b1 was from a2 to b2 to b1, your flyig unit could fly directly to b1 from a1. Mages can also teleport to any square of their choosing on the map. They also bring any units in the square with them. The teleport feature is great for its surprise value. Because there's nothing to resist it besides having your army ready.


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