[ian-reeds-games] Re: Question about the AI

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Thu, 26 Mar 2015 00:22:49 -0600

Hello,
Only certain units have that flag, and none of them are in that map. I
already double checked.
Ah well. *shrug* I can manage. I'll just add another row or two of
demons then... Hmm.

On 3/25/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
> Hi,
>
> Could the ai_wait_until_enemy_in_sight flag be the problem? I know that in
> Allan's maps, I've had the enemy entering my territory before. Perhaps lure
> them out? I did this in Kobold Dungeon because there was no way I was
> walking straight into that throneroom to get slaughtered. One of the enemy
> units would stand in the door way, and I'd move one of my guys into his line
> of sight, and stay there so he'd have to come forward and attack me, and
> then my archers and mage could help my more warriorlike unit take the guy
> out. Rinse, repeat.
>
>> Date: Wed, 25 Mar 2015 21:26:45 -0600
>> Subject: [ian-reeds-games] Re: Question about the AI
>> From: murtagh69.monkeys@xxxxxxxxx
>> To: ian-reeds-games@xxxxxxxxxxxxx
>>
>> Yeah, fair enough. I'm just wondering because no matter how many units
>> I give my opponent and how many I take away from my side I pretty much
>> can't really lose unless I stand in enemy territory and let them hit
>> my guy for a few rounds. And they won't cross into my territory to
>> attack me either.
>>
>>
>> On 3/25/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>> > Not currently, and I don't personally have any plans to hard code that
>> > into the engine unless I could guarantee it wouldn't mess with scripted
>> > AIs too much.
>> >
>> > If someone can come up with a good implementation of it, I'll give it a
>> > shot someday. Maybe I'll wait and see what comes out of scripters
>> > trying
>> > to use the AI. I plan to play with that myself sometime.
>> >
>> > Right now, you could adopt Allan's strategy of having easy and harder
>> > maps. Or have entirely new map packs with all the maps set at a certain
>> > difficulty.
>> >
>> > On 25/03/2015 20:08, Monkey wrote:
>> >> Hello,
>> >> Is it possible to have a difficulty setting for the AI? So if we want
>> >> more of a challenge we can get one?
>> >>
>> >
>> >
>> >
>>
>>
>> --
>> -Mew
>> __________
>> http://www.savethefrogs.com/
>>
>                                       


-- 
-Mew
__________
http://www.savethefrogs.com/

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