Hi, Could the ai_wait_until_enemy_in_sight flag be the problem? I know that in Allan's maps, I've had the enemy entering my territory before. Perhaps lure them out? I did this in Kobold Dungeon because there was no way I was walking straight into that throneroom to get slaughtered. One of the enemy units would stand in the door way, and I'd move one of my guys into his line of sight, and stay there so he'd have to come forward and attack me, and then my archers and mage could help my more warriorlike unit take the guy out. Rinse, repeat. > Date: Wed, 25 Mar 2015 21:26:45 -0600 > Subject: [ian-reeds-games] Re: Question about the AI > From: murtagh69.monkeys@xxxxxxxxx > To: ian-reeds-games@xxxxxxxxxxxxx > > Yeah, fair enough. I'm just wondering because no matter how many units > I give my opponent and how many I take away from my side I pretty much > can't really lose unless I stand in enemy territory and let them hit > my guy for a few rounds. And they won't cross into my territory to > attack me either. > > > On 3/25/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > > Not currently, and I don't personally have any plans to hard code that > > into the engine unless I could guarantee it wouldn't mess with scripted > > AIs too much. > > > > If someone can come up with a good implementation of it, I'll give it a > > shot someday. Maybe I'll wait and see what comes out of scripters trying > > to use the AI. I plan to play with that myself sometime. > > > > Right now, you could adopt Allan's strategy of having easy and harder > > maps. Or have entirely new map packs with all the maps set at a certain > > difficulty. > > > > On 25/03/2015 20:08, Monkey wrote: > >> Hello, > >> Is it possible to have a difficulty setting for the AI? So if we want > >> more of a challenge we can get one? > >> > > > > > > > > > -- > -Mew > __________ > http://www.savethefrogs.com/ >