[ian-reeds-games] Re: No_line_of_sight or something similar for effects?

  • From: Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 12 May 2015 14:03:26 +0930

It will indeed, though you'll only be able to use it when playing as that
character and then you have to wait for it to recharge. Even in the adventure
game, I want it to last for a little while at a time, though. :)

Date: Mon, 11 May 2015 20:51:46 -0600
Subject: [ian-reeds-games] Re: No_line_of_sight or something similar for
effects?
From: murtagh69.monkeys@xxxxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx

Being able to see otherwise hidden enemies or enchantments or what
have you would be interesting.

Personally I think it's possible, but we'll have to wait for Craig or
Ian to get back to you to know for sure.

On 5/11/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
Well then, that flag's not as game-breaking as I thought it would be.

Still, I'm not after attacking something I can't see, just being able to see
through terrain that wouldn't normally allow it. This skill can be used only
once every seven rounds, although the effect lasts for three of those
rounds, and I want it to work kind of like x-ray vision mixed with farsight.
I could get more elaborate with it in the official game, like making it so
you can see otherwise hidden items/enemies, or the true forms of magically
disguised/enchanted people, but that's for the game, not TB.

So, is it possible?

Date: Mon, 11 May 2015 20:26:30 -0600
Subject: [ian-reeds-games] Re: No_line_of_sight or something similar for
effects?
From: murtagh69.monkeys@xxxxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx

Problem with no_line_of_sight, if none of your units can see through
the terrain or whatever that's blocking the sight of the skill-user,
then they can't use a skill on units on the other side of it. Which is
annoying, because when you're flipping through possible targets with
the P and shift plus P the AI says there's a target there, but yet it
won't let you use the skill at that spot.

On 5/11/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:
Hi,

I've created a skill that increases the sight range for one of my units
by 4
for three rounds, but although I put a "no_line_of_sight" flag on the
skill,
terrain that blocks sight still impedes it. I realised later that this
flag
only meant you could potentially blast someone x number of spaces away,
through a wall. (Sounds interesting.) Most people just use it on
teleportation skills though.

Could it be possible for a similar flag to be created for effects? Like
how
there's a "not_effect_flying" flag for terrain so that if you can fly
over
it, you can see over it, except it's for an effect on the caster and
even
the "non_flyable" flag has no impact on it?



--
-Mew
__________
http://www.savethefrogs.com/




--
-Mew
__________
http://www.savethefrogs.com/

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