[ian-reeds-games] Re: No_line_of_sight or something similar for effects?

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 11 May 2015 20:26:30 -0600

Problem with no_line_of_sight, if none of your units can see through
the terrain or whatever that's blocking the sight of the skill-user,
then they can't use a skill on units on the other side of it. Which is
annoying, because when you're flipping through possible targets with
the P and shift plus P the AI says there's a target there, but yet it
won't let you use the skill at that spot.

On 5/11/15, Sharni-Lee Ward <sharni-lee.ward@xxxxxxxxxxx> wrote:

Hi,

I've created a skill that increases the sight range for one of my units by 4
for three rounds, but although I put a "no_line_of_sight" flag on the skill,
terrain that blocks sight still impedes it. I realised later that this flag
only meant you could potentially blast someone x number of spaces away,
through a wall. (Sounds interesting.) Most people just use it on
teleportation skills though.

Could it be possible for a similar flag to be created for effects? Like how
there's a "not_effect_flying" flag for terrain so that if you can fly over
it, you can see over it, except it's for an effect on the caster and even
the "non_flyable" flag has no impact on it?



--
-Mew
__________
http://www.savethefrogs.com/

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