[ian-reeds-games] Multi stage bosses

  • From: Garrett <wolfofthewind48@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 17 May 2015 15:22:06 -0400

Hi again guys
I'm wondering if anyone has ever tried this before, and if you have, did it
work?
In a few of my maps, I'm going to have bosses. These bosses, in addition to
being harder to kill the normal enemies, will also have multiple stages. When
ever you kill a boss, it's next stage will be left behind by the death
transformation script. The stages in each boss will get progressively harder.
My question is, if you only have that one unit on the map, and it gets
defeated, will the engine think you want just because there are no more enemies
on the map? Or will it take into consideration the transformation?

Sent from my iPhone

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